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Topic: White Summer

hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2745
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One Elder of Players
Location: Bavaria
Posted at: 2021-06-06, 12:00

OIPUN wrote:

Really? Someone can really understand this as sarcasm? So than it is probably my turn to apologize for my words. I am sorry.

As I said misunderstanding each other is easy in a foreign language. So I am soory to have it misunderstood as well. So I believe we should go back on topic.
Although I haven't tsted the nw terrains yet I am glad that the addon feature produced so much content so far. This is much more content in this direction then has been provided in the past years.


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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 2057
OS: Debian Testing
Version: Latest master
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One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2021-06-21, 21:42

A change was just merged to master to fix issues with the same unit being declared by multiple add-ons.

All new units defined by add-ons need an additional attribute __skip_if_exists or __replace_if_exists, which defines how to proceed if a description of the same name was previously declared by another add-on.

Most add-on units already have these attributes; the White Summer's trees still need it.


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OIPUN
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Joined: 2020-11-17, 09:34
Posts: 175
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At home in WL-forums
Location: Czech
Posted at: 2024-10-25, 20:47

There is a new map in process of testing but it already works pretty fine and it looks exactly as I wanted it to be so I am posting it here so that you may have a look. The map will be part of the new update of "White Summer Maps" addon. The update of White Summer addon should be on the server soon too. white summer 2.0.0.

Edited: 2024-10-25, 20:52

Attachment:
Daryaache-ye Nimruz (Noon Lake).zip (684.5 KB)

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