Topic: Release 1.2
hessenfarmer |
Posted at: 2024-11-02, 10:21
I could not test yet. Will be able to do that on sunday at the earliest. Top Quote |
tothxa |
Posted at: 2024-11-02, 15:28
Since you know the place of the problem, you should be able to set a breakpoint, and print the backtrace when the breakpoint is hit. Should be something like this (at least this works on linux):
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Nordfriese Topic Opener |
Posted at: Yesterday 09:57
We will not go to release today… I found a reproducible desync in 1.2.1. To trigger, start a two-player LAN game on Fellowships with naval warfare enabled, no fog of war, and both starting positions set to Barbarians-Discovery, third player slot closed. It happens around gametime 1574 milliseconds. Am investigating, and when I find out how to fix, IMO we'd better have a second release candidate to be safe. Top Quote |
Nordfriese Topic Opener |
Posted at: Yesterday 10:33
Fix is up: https://codeberg.org/wl/widelands/pulls/4926 Edited: Yesterday 12:15
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