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Topic: Sumatrans Tribe

OIPUN
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Joined: 2020-11-17, 09:34
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Posted at: Yesterday 12:00

Here is a screenshot of a fully developed economy from my last game.


Attachment:
shot0009.jpg

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Teayo
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Joined: 2015-03-09, 22:11
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OS: Windows 11 Home 64-bit
Version: 1.2.1~rc1
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Posted at: Yesterday 18:30

Very cool Addon Tribe . I like the Graphics and the Economy Structure . Here are my first test game replay .
The Palms don't grow on the Maps of the Tropical Maps Addon . Unplayable .


Attachment:
sumatrans_test_game.wry (1.9 MB)

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mxb2001
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Joined: 2019-05-20, 18:49
Posts: 289
OS: Linux
Version: 1.2
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Location: The land of the thirsty spider
Posted at: Yesterday 20:23

OIPUN wrote:

In the late phase a few things were extremely tricky. Craftsmen (experienced or not) were insanely hard to create. The diamond mine not spitting out raw diam. didn't help nor did the fact that the Basic Workshop needs a craftsman to make whetstones but you need whetstones to make a craftsman... Didn't get stuck, no, just a lot of moving the few initial craftsmen around between the places they work at. The other really hard ones were chief hunters. I made two and stuck them in a house to become Crocodile Dundees but then saw I needed a third for the Hunting Camp. Thought I was finished with them after I had 2... : ) Here too you need chief hunters to get croc skins but you need croc skins to make hunters... Didn't get stuck here either. I usually also wait for experienced workers a lot. One has to count with this in advance. My basic workshop, weaving mill and coppersmith's house usually work in mode "produce regardless of economy needs" when I don't have an experienced worker yet. I also wait for chief hunters, not so much for experienced farmers. But that is because, while playing Headquarters, you already have 3 at the beginning.

Oh silly of me. I forgot to check if I had any exp. farmers at start.

Oh also forgot about the expansion buildings. 2 types. Guard (1 man and uses 2 trop. wood) and Sentry (2 man and uses palm leaves). At first I started with the Guard ones since they seemed cheaper and have same conquer range but after a while you run out of trop. wood while your palm leaves are increasing so you switch. After a long while it seems you don't need palm leaves for much else so sentries become the standard. Not sure what the Guard Posts are for except convenient at the start. Yes, Guard Posts are for start and for terrains where palm trees are hard to grow.

Thanks, I didn't think of maps where palms are difficult. That'll be my next game. Also so I can try out the thermal springs which are not really needed in Borneo...

P. S. Would it be possible to make the tropical trees use the amazon tree graphics? Currently one can't tell them apart from the "regular" (non palm) trees other than mousing them. I do think the new tree (Dioptera? Sounded dinosaurish) seems to have its own image though which is nice.

Edited: Yesterday 20:29

--
To Boldly Go Where No Man Has Gone Before

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OIPUN
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Posted at: Yesterday 21:49

Teayo wrote:

Very cool Addon Tribe . I like the Graphics and the Economy Structure . Here are my first test game replay .
The Palms don't grow on the Maps of the Tropical Maps Addon . Unplayable .

Oh man, you are like playing the game for the first time. The problem is that no WL trees are growing on official tropical terrains. Just the tropical ones, defined by the add-on itself. Try a game with Amazons and tell how that game was. You won't be much more succesful. You have to either use my unofficial tropics.wad add-on, where Amazons and official trees are available, or you should try summer or desert map instead. Winter and wasteland are also not ideal for first learning game with this new tribe.


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OIPUN
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Posted at: Yesterday 22:03

mxb2001 wrote:

P. S. Would it be possible to make the tropical trees use the amazon tree graphics? Currently one can't tell them apart from the "regular" (non palm) trees other than mousing them. I do think the new tree (Dioptera? Sounded dinosaurish) seems to have its own image though which is nice.

Probably not. Not in my plans. But maybe someone else will create an addon for this. I really thing one can get used to. The trees have a very specific appearance. There is no such a red-orange tree as ironwood tree, no such a pale tree with wide trunk as balsa tree and rubber tree is very high just the dinosaurish tree can compare face-smile.png .


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OIPUN
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Posted at: Yesterday 23:26

OIPUN wrote:

Teayo wrote:

Very cool Addon Tribe . I like the Graphics and the Economy Structure . Here are my first test game replay .
The Palms don't grow on the Maps of the Tropical Maps Addon . Unplayable .

Oh man, you are like playing the game for the first time. The problem is that no WL trees are growing on official tropical terrains. Just the tropical ones, defined by the add-on itself. Try a game with Amazons and tell how that game was. You won't be much more succesful. You have to either use my unofficial tropics.wad add-on, where Amazons and official trees are available, or you should try summer or desert map instead. Winter and wasteland are also not ideal for first learning game with this new tribe.

OK, I was not able to see your replay at first as I use different release and desync was there, but then somehow miraculously the reply was working. I don't know if correctly, it was kind of strange all opponents were red, sometimes there were palm trees sometimes not. It has duration 4:17. You should really try desert or summer map. White Summer is also a very specific terrain. You need terraform for it. You have to transform the flowering meadows into summer meadows and you should grow palms on meadows. But I didn't see you using terraform. Sorry if I am a little bit rush in my replies, but the replay seems not to work properly. So I really do not know now, if you really like that game or you just trying to show that you don't know how to play it. Did you try summer or desert map?


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