Topic: Commerce raiding in Naval Warfare
mxb2001 Topic Opener |
Posted at: 2024-12-19, 17:53
Apologies if already suggested (not been following the naval warf posts that closely) but after finally trying NW out properly I was crestfallen to observe I can't attack enemy transport ships! Having read the fabulous exploits of the Admiral Scheer I was wanting to sink all their transports. Yes, I realize it also requires the ability to escort so you can protect your shipping. And that will require converting a lot more warships than usual. Perhaps more than 1 class of ship? I suppose eventually WL can have ships of the lines (first to third rate), frigates and cannons/catapults (for the amazons and sumatrans) on all of them. -- |
tothxa |
Posted at: 2024-12-19, 19:12
Just like you can't attack the land economy of other players. So IMO this is the right thing.
-1 Naval warfare was needed to make win conditions like Autocrat work when the map has separate islands. But it shouldn't be overdone, because that would turn Widelands into a completely different game. Top Quote |
hessenfarmer |
Posted at: 2024-12-19, 20:48
100% agreement on this Top Quote |
Nordfriese |
Posted at: 2024-12-19, 21:05
Same. In my original idea for the implementation I planned on a third class of ship that would attack hostile transport ships and confiscate their wares. And any type of ship would be able to fight, and there would be an economy to produce and distribute cannonballs to ships (instead of the costless fighting we have now)… at one point I had a semi-functional branch for it, but I could not think of a way to implement this feature that didn't force the player to think a lot about military tactics and strategy or added real value to the economic side of the gameplay. So I scrapped this direction of coding. I still think that if someone can design a way to implement this feature that focuses on the economy and does not emphasise fighting, it would be really cool to have, but unfortunately I doubt this is possible at all. Top Quote |