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Topic: scout ships

Ron_of_Nord
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Joined: 2024-04-20, 23:43
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Version: 1.2rc1
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Pry about Widelands
Location: Land_down_under
Posted at: 2024-04-21, 00:07

Hi again, Whilst I was thinking about add ons a thought occured to me, how about scout ships. Small boats that can scout the seas, report port spaces without actually building them and generally being little spy vessels on enemy areas? Land scouts are very useful but are , well, limited to land areas, as they should be,but a small fast ship zipping around gathering intel could add a new dimension to both game play and diplomacy (imagine an enemy trying to hide assets near coast) Well its just a thought... Ron


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tothxa
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Joined: 2021-03-24, 12:44
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OS: antix / Debian
Version: some new PR I'm testing
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Posted at: 2024-04-21, 03:10

IMO we should implement an automatic/random scouting mode without stopping at port spaces for expeditions and warships, but not another ship type.


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Ron_of_Nord
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Joined: 2024-04-20, 23:43
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Pry about Widelands
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Posted at: 2024-04-21, 04:59

Actually, I agree, and it would make more sense after thinking more about it. I wasnt sure how a scout ship type would work but a randomized scouting mode for existing ships would be a much better idea. When I get a moment, i will have a look at the code that drives ships ,I am not one of the developers, but it may give some insight on how a random or even a general direction scouting mode might work.


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hessenfarmer
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Joined: 2014-12-11, 23:16
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Posted at: 2024-04-21, 21:45

Ron_of_Nord wrote: When I get a moment, i will have a look at the code that drives ships ,I am not one of the developers, but it may give some insight on how a random or even a general direction scouting mode might work.

That would be very appreciated and you might get one of the developers quite easily. Just join us on github or codeberg.

Edited: 2024-04-21, 21:47

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Ron_of_Nord
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Pry about Widelands
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Posted at: 2024-04-22, 11:22

It may take a while before i get time as my wife and I are in the middle of moving house. Also being the manager of a major wharehouse doesnt always give me the free time I would like, but I will look into this as soon as I can


The aussies are coming, ya ho! ya ho!

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Schmitti81
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Joined: 2024-12-18, 08:58
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Version: 1.2.1
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Posted at: 2024-12-18, 09:05

Sounds like it needs just a checkbox on the ship window to skip ports and so the ship just continues following the coast without stopping at each port space.


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ilucency
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Joined: 2024-12-12, 22:10
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Posted at: 2025-01-01, 20:21

Schmitti81 wrote:

Sounds like it needs just a checkbox on the ship window to skip ports and so the ship just continues following the coast without stopping at each port space.


If that works technically... I would support this suggestion... In that way, each ship (even a war ship) could be a "scout-ship"...


Widetracked, just recently (12/2024)

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Ron_of_Nord
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Posted at: 2025-01-01, 21:12

I agree with this line of thought, even though I was originally thinking along the lines of a ship that was bigger than a ferry but smaller than a warship/transport. The checkbox idea is a better one though, saves having to add another unit of code to drives ir


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Ron_of_Nord
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Joined: 2024-04-20, 23:43
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Pry about Widelands
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Posted at: 2025-01-01, 21:26

sorry that last line should have read ' adds another unit and code to drive it'


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