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Topic: Militarysites on mine building places will brake the AI

MarkMcWire
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Joined: 2017-02-08, 21:06
Posts: 351
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Location: Eisenach, Germany
Posted at: Yesterday 14:03

I have added a special building for the Europeans, a guardhouse that can be built on mine building places. This makes it easier to conquer mountains and impassable terrain. The reason for this is that there are some fields on the Europe map that you cannot otherwise reach.

But this breaks the AI. If you add the building, the AI ​​no longer builds military sites or only very rarely and no longer expands at all.


My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing

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JanO
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Joined: 2015-08-02, 11:56
Posts: 178
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Posted at: Today 11:39

Is your mountain-guard-building "mountain-only"? Maybe the AI now tries to build it on non-mountain-terrain, too.


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2758
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One Elder of Players
Location: Bavaria
Posted at: Today 12:37

I think we have to accept, that the AI System will never be able to handle all possible buildings, that can be defined in our lua files.
It is hard enough to make it handle all the features in our officila releases.


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