Topic: Map uploading
Ron_of_Nord![]() Topic Opener |
Posted at: Today 06:33
I am sorry if I sound like an idiot here but I am slightly confused. After reading a lot of posts regarding map uploads I am admittedly a little lost. What is the prefered upload method ? Via the add-on manager or via the map editor publish function ? I am in the process of tidying up a lot of my maps to finally upload them for others to enjoy, I want to ensure I understand the correct way so I don't make a fool of myself. As none of the maps I want to publish require any add-on, they are just 'One World' maps of various difficilty, they dont have any real needs beyond what widelands has as standard. A pointer in the right direction would be appreciated. The aussies are coming, ya ho! ya ho! ![]() ![]() |
kaputtnik![]() |
Posted at: Today 10:30
Don't need to say sorry !
It depends: The map editor publish function was added to make map upload as easy as it could be. But the resulting add-on will contain only one map (the map currently open in the editor). In your case …
… you have to use the add-on manager. With the add-on manager you can bundle several maps into one add-on. Feel free to ask if there are any questions left or if you have trouble to use the add-on manager ![]() ![]() |
OIPUN![]() |
Posted at: Today 12:04
The only rule for uploading maps which I could find is on this website (printscreen attached, there is a link with info about directories too) and it makes sense to follow it. Especially when you have a lot of maps, the best way how to publish them is to create a new add-on via Packager. Such an add-on can easily accommodate 30-50 maps. You can upload the best maps as solo maps here on the website too, for people, who don't want to download the whole add-on. Upload of an add-on doesn't have to be that easy as described in instructions, but you can learn by doing. I made myself also look stupid, when I was trying to publish my first add-ons... I will write some more tips here that should help you now, if there are still some problems, you can ask a more specific question later. I tested the Packager right now because I am not usually using it, as the Packager. in 1.0 was not fully automatized I've learned to do it manually by copying and modifying already existing add-ons, but in 1.2.1 the Packager seams to be fully automatic. Once the new add-on is created, you can find it in the directory with your add-ons and open its "addon" file, if you want to do some manual changes (replacing sync_safe="false" with sync_safe="true" should be ok, as maps usually do not cause any desynchronization, simple notepad should be fine for that). For uploading an add-on from Windows, you may need 1.3 version. If you still don't use it, you can download the current version Edited: Today 12:16
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kaputtnik![]() |
Posted at: Today 12:42
Please do not make it more complicated as it is. Ron_of_Nord asked about publishing as add-on, so there is no need to add another possibility.
+1
No, that's not ok and this option (sync_safe) will be set to
Is uploading an add-on broken with the latest stable widelands version of 1.2 using windows? I guess you meant 1.2 version instead of 1.3 (which will be the upcoming official release some when)? ![]() ![]() |
OIPUN![]() |
Posted at: Today 13:28
Well I didn't write he should do that, I just let him know, that there is such an option. His maps will contain no script as he wrote, he has just simple maps. I know this should be check by a maintainer. It can be checked regardless if there is true or false by upload. I am definitely not doing it any way more complicated.
No, I didn't mean 1.2, I meant 1.3. In 1.2, there is the problem with file paths. ![]() ![]() |