Latest Posts

Topic: Map analyse script

Ron_of_Nord
Avatar
Joined: 2024-04-20, 23:43
Posts: 85
OS: Windows
Version: 1.2.1
Ranking
Likes to be here
Location: Land_down_under
Posted at: 2025-02-10, 23:06

kaputtnik wrote:

Ron_of_Nord wrote:

This script is A1 Brilliant ! I have found it excellent when Balancing my maps.

Thanks face-smile.png

Admittedly it took me a moment to figure out what to do with it …

Do you have any suggestions how to improve the description? Maybe a better explanation in the screenshots?

I will think about that and a play with it on the next map. I'll make notes and post what I think in a day or two. Since I have been using it more, I've become more comfortable with it. These is one small problem I noted the other day, and that is where it reports granite/marble at the end. On a map I was doing, it only showed 'stone/' the rest was cut off. Not a problem really as I had hand worked it out but just something I noticed, possibly because it was a large 6 player map with lots of resources. No scroll bar was shown, but that could have been an error on the part of windows itself. As I said , I'll have another crack at it over the next few days and make some notes. All in all though, it really is a good addon.

Edited: 2025-02-11, 10:32

The aussies are coming, ya ho! ya ho!

Top Quote
Ron_of_Nord
Avatar
Joined: 2024-04-20, 23:43
Posts: 85
OS: Windows
Version: 1.2.1
Ranking
Likes to be here
Location: Land_down_under
Posted at: 2025-02-10, 23:09

OIPUN wrote:

Ron_of_Nord wrote:

This script is A1 Brilliant ! I have found it excellent when Balancing my maps.

Where can I find your maps, please, share.

I really must get around to tidying up the 100 or so maps I've done and publish them. That's something I will get to over the next couple of weeks.

Edited by kaputtnik: Please add a blank line after a quoted line.

Edited: 2025-02-11, 10:31

The aussies are coming, ya ho! ya ho!

Top Quote
Ron_of_Nord
Avatar
Joined: 2024-04-20, 23:43
Posts: 85
OS: Windows
Version: 1.2.1
Ranking
Likes to be here
Location: Land_down_under
Posted at: 2025-02-19, 08:03

Ok now I've had a real crack at this add-on I'll make 2 notes :-

First is sometimes it displays granite: at the end and leaves 'marble' ouf ( especially in 5+ player maps with lot's of resources ) Second, we get a port count added, please, pretty please ? That would help trmendously when balancing island maps.

Other than that, this add-on is exactly what the editor needs


The aussies are coming, ya ho! ya ho!

Top Quote
kaputtnik
Avatar
Topic Opener
Joined: 2013-02-18, 20:48
Posts: 2616
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2025-02-19, 15:06

Thanks for your response face-smile.png

Ron_of_Nord wrote:

Ok now I've had a real crack at this add-on I'll make 2 notes :-

First is sometimes it displays granite: at the end and leaves 'marble' ouf ( especially in 5+ player maps with lot's of resources )

The "marble out of…" should only be shown if the corresponding checkbox is checked (see image). This is enabled by default. If you had unchecked the box the default (checked) applies under two circumstances:

  1. on every new start of the Editor
  2. if you close the settings window with a right click and open the window again

If this doesn't answer your question please describe the issue a bit more.

Second, we get a port count added, please, pretty please ? That would help trmendously when balancing island maps.

Yes, i will see. On some maps there are portspaces set which may get useless during a game. See e.g. Game sends ships to unreachable port causiong an exception and the third frisian campaign may also have this trouble because frisians can turn water into land and thus can break ship routing. But i will try, but i am currently busy with other issues, so it may take some time.


Attachment: image/png
map_analize.png

Top Quote
Ron_of_Nord
Avatar
Joined: 2024-04-20, 23:43
Posts: 85
OS: Windows
Version: 1.2.1
Ranking
Likes to be here
Location: Land_down_under
Posted at: 2025-02-19, 21:19

Thanks for your reply. As soon as I get the chance, I'll use it on a map where the problem/bug occurs and post a screen shot. As to ports, I am in no hurry myself and when I get time i'll have a look at the add-ons code to see if I can add the port count code. Of course I'll have to go through the Widelands source code to find out how a port is defined but thats part of the fun. If and when I figure this part out I may just make it a 'helper' add-on on it's own ( port counting that is) so the analysis add-on doesnt have to worry about ports. As for port usefulness , one question arises, how large a 'clear-water' area is required before a port is unreachable. Most of the ones I do are on coasts with plenty of clear area so I have never had an unreachable port that I know of. Is that something defined in the source code or in a lua script that you know off? Thinking about it , it may be better to create a port-counting add-on that can report the number of ports, along with counts of the reachable and unreachable ports, hmmm, I'll have a think about this


The aussies are coming, ya ho! ya ho!

Top Quote