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Topic: aerial scouts

mxb2001
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Joined: 2019-05-20, 18:49
Posts: 329
OS: Linux
Version: 1.2
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Location: The land of the thirsty spider
Posted at: Yesterday 17:55

These days I'm bouncing around between 4 games. FreeOrion and Seven Kingdoms Ancient Adversaries are the other two. Wesnoth is the only one I've so far gotten involved with as a addon maker. Pretty heavily though. Something like 30 addons under my name. Mostly old abandoned ones I've ported and/or repaired. They have a pretty user friendly language called WML which helps a lot.


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To Boldly Go Where No Man Has Gone Before

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Crisis
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Joined: Yesterday 17:39
Posts: 10
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Pry about Widelands
Posted at: Yesterday 18:22

actualy i was thinking off pigeons as messengers between militairy objects. this to set aka instruct a whole area for eg amount off soldiers or strength. i play a very slow 400 x 400 grid and have 60 sentries, 66 barriers, 75 towers , 32 fortresses and 173 citadels ... a pigeon with a message would be sooo easy... face-wink.png


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Ron_of_Nord
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Joined: 2024-04-20, 23:43
Posts: 85
OS: Windows
Version: 1.2.1
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Posted at: Today 04:36

mxb2001 wrote:

These days I'm bouncing around between 4 games. FreeOrion and Seven Kingdoms Ancient Adversaries are the other two. Wesnoth is the only one I've so far gotten involved with as a addon maker. Pretty heavily though. Something like 30 addons under my name. Mostly old abandoned ones I've ported and/or repaired. They have a pretty user friendly language called WML which helps a lot.

I'm just playing widelands these days as I am spending a lot of time developing my own "programming" game along the lines of c-robots but with more depth, weapons and things. I've been switching between the two for quiet awhile. One of the reasons that I like widelands is that I can set buildings started, mine etc and switch to my editor for a while with only the cursory check to see if the enemy has got to me yet. Of course it requires a lot more attention when you're under attack or attacking an enemy yourself, but heh, thats the fun bit. And my editor doesnt complain if I ignore it for an hour!


The aussies are coming, ya ho! ya ho!

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Ron_of_Nord
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Joined: 2024-04-20, 23:43
Posts: 85
OS: Windows
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Location: Land_down_under
Posted at: Today 04:39

Crisis wrote:

actualy i was thinking off pigeons as messengers between militairy objects. this to set aka instruct a whole area for eg amount off soldiers or strength. i play a very slow 400 x 400 grid and have 60 sentries, 66 barriers, 75 towers , 32 fortresses and 173 citadels ... a pigeon with a message would be sooo easy... face-wink.png

Well that's an idea, except that some fool may try to eat the pidgeon. What about homing pidgeons, they are fairly smart not like most of the ones we get in my area. And they work for small amounts of bread or corn. How about another tribe that uses Falcons for scouting...There go the pidgeons Ha Ha Ha ...


The aussies are coming, ya ho! ya ho!

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