Topic: large map give above 1000 messages
Crisis![]() Topic Opener |
Posted at: Yesterday 18:00
Hello i play a 400x400 field with Barbarians. I have severall tree area's and those grow slow. i have after 49 hours (background) playtime more then 1000 message. Since the messages are constanly updated by ADDING this slows down the frame rate to about 15% compared with a closed message board. i guess that the list is updated, compressed and then uncompressed to show "in real time"... part of the problem is the huge amount "no tree" messages which has few value since next to the woodcutter is a SPROUT growing. 1) all trees from seedling to old should be included in the message DECISION which will avoid a lot off messages. 2) after ADDING a message should be REFRESHED with a check for eg location. if a message location already exists then do a refresh. that will make the message list short and accurate. I hope its possible. C you ![]() ![]() |
Nordfriese![]() |
Posted at: Yesterday 18:34
Hi, Also, if a building keeps sending you useless messages, you can mute that building from its window to suppress the messages you don't care about. ![]() ![]() |
Ron_of_Nord![]() |
Posted at: Today 05:55
I too keep my inbox tidy , I learned the hard way playing against my family on our local network. Imagine what its like trying to sort through a lot of messages when your wife's amazons suddenly come screaming at you. It was humbling so now I make sure that messages in the inbox is handled quickly. The aussies are coming, ya ho! ya ho! ![]() ![]() |
Crisis![]() Topic Opener |
Posted at: Today 16:51
yes a MUTE button, nice. i noticed when a removed an obsolete Lumber Jack that 5 message were removed at once, meaning there where 5 equal messages for that one object. so to reduce the treshold i think it will help if the system Replace messages as first aproach to keep the message tidy. it takes 50 seonds for the box to open while the game entirly stops. when the box is open the framrate goes from 29 to 7 this map has 60 lumber jacks and 66 rangers and yet are real large amount off the messages is "No Trees" it would realy help if the SAPPLINGS are counted as TREE as well ! this will reduce the treshold very very much. ![]() ![]() |
hessenfarmer![]() |
Posted at: Today 18:13
please use 2 spaces at the end of each line, to force a line break.
depending on how much time lies between the messages, they are not equal as they show a history. furthermore AFAIK they are only retriggered if the productionsite had a sufficient productivity in the meantime.
I am not sure whether this would be possible for our message system, without slowing it down even more.
As @Nordfriese said this is already known. If your Box is already cluttered like this. you might pause the game open the message box, Select all messages by pressing (CTRL + A) and press delete.
this is not possible as the message is simply triggered if the productivity of a lumberjack falls below a specific target. and the Productivity is simply calculated from the succes of working attempts. so to make saplings count the lumberjack would need to look for them to cut them. Edited: Today 18:14
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