Topic: green flag for fish
Crisis![]() Topic Opener |
Posted at: Yesterday 18:09
Hi in Barbarians, if you conquer an area with water there is a big chance the fish is gone already, but not everywhere. perhaps the geolist can check for fish aswell, but only at the waterfront-line. if found aka seen the geolist could set a green flag, since thats a free colour. Especialy on large maps that can be a real help. I can TRY to make a flag and connect it to the fishcount, but to place it correct wll be a real challenge for me. ![]() ![]() |
hessenfarmer![]() |
Posted at: Yesterday 18:40
I kind of like the idea. ![]() ![]() |
Crisis![]() Topic Opener |
Posted at: Yesterday 18:43
thank you, i was not aware off + or -. is that part written in lua? i am used to z80 and a few strokes off 'c'. but i can learn ![]() ![]() |
Ron_of_Nord![]() |
Posted at: Today 04:45
I like the idea, but I forsee a problem, geologist wander around in a random manner so might not go near the water, or worse may miss any fish nearby... Thoughts on this.... The aussies are coming, ya ho! ya ho! ![]() ![]() |
Ron_of_Nord![]() |
Posted at: Today 04:46
That last line should have read "any thoughts on this" The aussies are coming, ya ho! ya ho! ![]() ![]() |
hessenfarmer![]() |
Posted at: Today 07:51
no this is not any part of the code. +1 just means I am voting for having it. ![]() ![]() |
Nordfriese![]() |
Posted at: Today 10:08
This part can be implemented entirely in Lua: Just set the fish resource's I would additionally suggest a C++ change so that a flag built at the shore causes the geologist to specifically look at shore fields, like building it on a mountain already restricts him to mountain terrain. However I feel that looking for fish doesn't really make sense for a geologist, since fish are not minerals or other natural resource deposits (at least naturally, code-internally they are of course). Therefore a cautious -½ from me. ![]() ![]() |
hessenfarmer![]() |
Posted at: Today 13:45
I agree on the concern about this to be illogical for a geologist. But what about a scout. They can be sent literlly anywhere as well and might detect and mark fish as a bypassing discovery. ![]() ![]() |
tothxa![]() |
Posted at: Today 16:13
Better yet, a flag (field?) action for shores to send a fisher to assess. He/she would then only examine shore nodes. However the check should probably consider all-water nodes too within the "mine" action's radius. ![]() ![]() |
Crisis![]() Topic Opener |
Posted at: Today 16:41
Hi, the +1 and -1/2 are opinions, ok. thanks for making this a nice discussion. Personaly i think if the geolist can find water then may be a fish can be spotted too. But to make it a task for the scout is possible aswell. tothxa mentions "mine-radius" , is the fish every where in the water? you cant put a flag on water. then how to define a shore? a road will form a bridge if there is water, that means there is some "shore detection" available ![]() ![]() |