Latest Posts

Topic: green flag for fish

Crisis
Avatar
Topic Opener
Joined: Yesterday 17:39
Posts: 10
Ranking
Pry about Widelands
Posted at: Yesterday 18:09

Hi in Barbarians, if you conquer an area with water there is a big chance the fish is gone already, but not everywhere. perhaps the geolist can check for fish aswell, but only at the waterfront-line. if found aka seen the geolist could set a green flag, since thats a free colour.

Especialy on large maps that can be a real help. I can TRY to make a flag and connect it to the fishcount, but to place it correct wll be a real challenge for me.


Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 23:16
Posts: 2771
Ranking
One Elder of Players
Location: Bavaria
Posted at: Yesterday 18:40

I kind of like the idea.
so a cautious +1 from my side.


Top Quote
Crisis
Avatar
Topic Opener
Joined: Yesterday 17:39
Posts: 10
Ranking
Pry about Widelands
Posted at: Yesterday 18:43

thank you, i was not aware off + or -. is that part written in lua? i am used to z80 and a few strokes off 'c'. but i can learn


Top Quote
Ron_of_Nord
Avatar
Joined: 2024-04-20, 23:43
Posts: 85
OS: Windows
Version: 1.2.1
Ranking
Likes to be here
Location: Land_down_under
Posted at: Today 04:45

Crisis wrote:

Hi in Barbarians, if you conquer an area with water there is a big chance the fish is gone already, but not everywhere. perhaps the geolist can check for fish aswell, but only at the waterfront-line. if found aka seen the geolist could set a green flag, since thats a free colour.

Especialy on large maps that can be a real help. I can TRY to make a flag and connect it to the fishcount, but to place it correct wll be a real challenge for me.

I like the idea, but I forsee a problem, geologist wander around in a random manner so might not go near the water, or worse may miss any fish nearby... Thoughts on this....


The aussies are coming, ya ho! ya ho!

Top Quote
Ron_of_Nord
Avatar
Joined: 2024-04-20, 23:43
Posts: 85
OS: Windows
Version: 1.2.1
Ranking
Likes to be here
Location: Land_down_under
Posted at: Today 04:46

That last line should have read "any thoughts on this"


The aussies are coming, ya ho! ya ho!

Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 23:16
Posts: 2771
Ranking
One Elder of Players
Location: Bavaria
Posted at: Today 07:51

Crisis wrote:

thank you, i was not aware off + or -. is that part written in lua? i am used to z80 and a few strokes off 'c'. but i can learn

no this is not any part of the code. +1 just means I am voting for having it.


Top Quote
Nordfriese
Avatar
Joined: 2017-01-17, 18:07
Posts: 2088
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: Today 10:08

This part can be implemented entirely in Lua: Just set the fish resource's detectable property to true and define the resource indicators in each tribe's units.lua.

I would additionally suggest a C++ change so that a flag built at the shore causes the geologist to specifically look at shore fields, like building it on a mountain already restricts him to mountain terrain.

However I feel that looking for fish doesn't really make sense for a geologist, since fish are not minerals or other natural resource deposits (at least naturally, code-internally they are of course). Therefore a cautious -½ from me.


Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 23:16
Posts: 2771
Ranking
One Elder of Players
Location: Bavaria
Posted at: Today 13:45

I agree on the concern about this to be illogical for a geologist. But what about a scout. They can be sent literlly anywhere as well and might detect and mark fish as a bypassing discovery.


Top Quote
tothxa
Avatar
Joined: 2021-03-24, 12:44
Posts: 504
OS: antix / Debian
Version: some new PR I'm testing
Ranking
One Elder of Players
Posted at: Today 16:13

Better yet, a flag (field?) action for shores to send a fisher to assess. He/she would then only examine shore nodes. However the check should probably consider all-water nodes too within the "mine" action's radius.


Top Quote
Crisis
Avatar
Topic Opener
Joined: Yesterday 17:39
Posts: 10
Ranking
Pry about Widelands
Posted at: Today 16:41

Hi, the +1 and -1/2 are opinions, ok. thanks for making this a nice discussion. Personaly i think if the geolist can find water then may be a fish can be spotted too. But to make it a task for the scout is possible aswell. tothxa mentions "mine-radius" , is the fish every where in the water? you cant put a flag on water. then how to define a shore? a road will form a bridge if there is water, that means there is some "shore detection" available


Top Quote