Topic: green flag for fish
Ron_of_Nord![]() |
Posted at: Today 04:07
I like this idea to have a fisher 'discover' fish within a certain radius. The geologist would make no sense, as noted above, and I have reservations about scouts though they may be a practical alternative. My experience with scouts is somewhat limited, i admit I dont use them much. The aussies are coming, ya ho! ya ho! ![]() ![]() |
Nordfriese![]() |
Posted at: Today 09:52
Sounds good, sending a fisher to look for fish makes sense. I worry that this will clutter the flag action UI though, we already have buttons to send a geologist and a scout and now a fisher as well? Maybe we should then push all three of them into a new tab of the field action window named "Explore" or such. ![]() ![]() |
kaputtnik![]() |
Posted at: Today 10:45
The problem is probably that the opponent has already fished most of the available fish. The chance for a "scouting fisher" to find a node with many fish is not that big, imho. But i agree that this can be annoying.
Then a player has to build a fishers hut anyway? Whats the difference then of "scouting for fish" and "go fishing"? A fishers hut is cheap and the fishers don't consume anything. Adding a functionality for a seldom use case feels a bit overkill. Like the scouts which are not used by most players, although it's use case has been improved a lot over time. Adding a functionality "scouting fisher" should be considered well, imho. ![]() ![]() |
tothxa![]() |
Posted at: Today 11:26
I think it makes some sense to see whether there's a lot of fish or only the default, but indeed, the real problem is keeping track of where you've already caught all fish and where you haven't. But I guess we wouldn't want fishers to plant permanent "no more fish" signs... ![]() ![]() |
hessenfarmer![]() |
Posted at: Today 12:16
well, I believe such a feature makes only sense if you do not have to build anything and use something similar to the geologist. Anyway I still like the feature to search for remaining fish, and I already have a usecase, it would fit very well into empire 4 scenario. ![]() ![]() |