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Topic: aerial scouts

mxb2001
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Joined: 2019-05-20, 18:49
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Posted at: 2025-02-20, 17:55

These days I'm bouncing around between 4 games. FreeOrion and Seven Kingdoms Ancient Adversaries are the other two. Wesnoth is the only one I've so far gotten involved with as a addon maker. Pretty heavily though. Something like 30 addons under my name. Mostly old abandoned ones I've ported and/or repaired. They have a pretty user friendly language called WML which helps a lot.


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Crisis
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Joined: 2025-02-20, 17:39
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Pry about Widelands
Posted at: 2025-02-20, 18:22

actualy i was thinking off pigeons as messengers between militairy objects. this to set aka instruct a whole area for eg amount off soldiers or strength. i play a very slow 400 x 400 grid and have 60 sentries, 66 barriers, 75 towers , 32 fortresses and 173 citadels ... a pigeon with a message would be sooo easy... face-wink.png


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Ron_of_Nord
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Posted at: 2025-02-21, 04:36

mxb2001 wrote:

These days I'm bouncing around between 4 games. FreeOrion and Seven Kingdoms Ancient Adversaries are the other two. Wesnoth is the only one I've so far gotten involved with as a addon maker. Pretty heavily though. Something like 30 addons under my name. Mostly old abandoned ones I've ported and/or repaired. They have a pretty user friendly language called WML which helps a lot.

I'm just playing widelands these days as I am spending a lot of time developing my own "programming" game along the lines of c-robots but with more depth, weapons and things. I've been switching between the two for quiet awhile. One of the reasons that I like widelands is that I can set buildings started, mine etc and switch to my editor for a while with only the cursory check to see if the enemy has got to me yet. Of course it requires a lot more attention when you're under attack or attacking an enemy yourself, but heh, thats the fun bit. And my editor doesnt complain if I ignore it for an hour!


The aussies are coming, ya ho! ya ho!

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Ron_of_Nord
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Posted at: 2025-02-21, 04:39

Crisis wrote:

actualy i was thinking off pigeons as messengers between militairy objects. this to set aka instruct a whole area for eg amount off soldiers or strength. i play a very slow 400 x 400 grid and have 60 sentries, 66 barriers, 75 towers , 32 fortresses and 173 citadels ... a pigeon with a message would be sooo easy... face-wink.png

Well that's an idea, except that some fool may try to eat the pidgeon. What about homing pidgeons, they are fairly smart not like most of the ones we get in my area. And they work for small amounts of bread or corn. How about another tribe that uses Falcons for scouting...There go the pidgeons Ha Ha Ha ...


The aussies are coming, ya ho! ya ho!

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Ron_of_Nord
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Posted at: 2025-02-22, 05:19

tothxa wrote:

-1

Doesn't fit the tech level of the tribes.

Point taken, I'll leave it at that and perchance dream of rubber chickens <grin>


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mxb2001
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Posted at: 2025-02-22, 21:13

Ron_of_Nord wrote: One of the reasons that I like widelands is that I can set buildings started, mine etc and switch to my editor for a while with only the cursory check to see if the enemy has got to me yet. Of course it requires a lot more attention when you're under attack or attacking an enemy yourself, but heh, thats the fun bit.

Oh my, wish I could be that laid back when playing WL. Because it runs in "real" time I get nervous and am totally laser focussed on it. I'm used to turn based games where I can relax between turns.

Fortunately I've learned to cope with WL by using the pause and slow keys all the time to effectively turn it into a turn based game.

Oddly though I always find that there's something that needs fixing in the economy. Well I don't doubt I'm still playing WL "wrong", hehehe.


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Ron_of_Nord
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Posted at: Yesterday 22:58

As a long time player of real time strategy's that were fast moving ( e.g. Starcraft , Warcraft II ) I find widelands to be a little more sedate. I normally setup my economy at the start, get a basic base up and operational so I can start my editor. By the time the editor is ready to ge and my basic economy is humming along I then plan a basic strategy and setup better defences ( this all happens in the first 30 minutes or so). Once I am satisfied that the enemy isnt goint to come knocking, I can switch to the editor and work.I check widelands every so often,make adjustments and go back to the file I was editing. Only when I encounter an enemy do I start giving widelands more attention. I will say I have never bothered to change the speed, standard speed is fast enough for those in my family who don't have the same passion for rts games as me, and due to a slow internet connection, I don't get to play online as much as I'd like.


The aussies are coming, ya ho! ya ho!

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