Topic: Sumatrans Tribe
mxb2001![]() |
Posted at: 2025-01-10, 20:05
Wow, that's a brutal requirement. JM's are "cheap" (BTW how are jungle ghosts trained? doesn't seem a problem but it is very mysterious) but the green space can be a major problem in certain maps. (Definitely on Borneo's starting isles) -- ![]() ![]() |
OIPUN![]() Topic Opener |
Posted at: 2025-01-10, 21:57
Not sure about this. I've never been to a jungle on my own to meet the ghost. Probably the place itself is shaping it. By building a marsh you shape the ghost. Every place has its own maybe spirit would be better word. You can feel it while travelling. In Norway for example, you have some kind of Nordic ghosts. I little bit rough but playful, wanna play with you that is because not many people are living there probably. In Italy, the ghosts are crazy. Maybe because of the long history the ghosts seem to be overstimulated. I was so happy to be at home when I returned form Italy. We have kind of mild and kind ghosts here in Czech Republic. But I simplify that for sure. How can one describe a ghost.
Do not understand why should? ![]() ![]() |
mxb2001![]() |
Posted at: 2025-01-11, 19:10
Hehehe, very nice. I was though wondering what resources built a ghost in technical terms!
Oh I just meant that on those small starting areas on Borneo map there aren't enough green plots for enough jungle marshes. Hmmm maybe I can put them on Borneo proper and then SHIP the CROCODILES back to where they are needed? ;- ) Of course it would be even better to build a Crocodile Training Centre to teach them to swim through the ocean waters to where they are needed!!! -- ![]() ![]() |
OIPUN![]() Topic Opener |
Posted at: 2025-01-14, 08:28
New version 2.0.2 of world add-on is uploaded. There was a problem with editor in 2.0.1. Dead tree 7 was removed. I am posting this info just because I want all new versions to be reported here. All versions 2.x.x should be compatible. ![]() ![]() |
Teayo![]() |
Posted at: 2025-01-17, 23:57
Change Suggestion :
Reason : Positions : Same for Worker "water_carrier" Edited: 2025-01-17, 23:57
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OIPUN![]() Topic Opener |
Posted at: 2025-01-18, 22:15
I really don't understand why you are asking this. You already have smelting works and furnaces, lumberjacks and woodcutter and similar inconsistencies in the game. I really don't understand why should this even matter. ![]() ![]() |
OIPUN![]() Topic Opener |
Posted at: 2025-02-02, 19:07
New 2.0.1 version of the tribe add-on is uploaded. It contains new graphics for warehouse and port. It is still very simple, some more details may be added later. Few string corrections were made. Edited: 2025-02-02, 19:22
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mxb2001![]() |
Posted at: 2025-02-26, 19:29
I strongly suspect that the croc hunters added to the other tribes is causing this: [00:02:33.637 real] WARNING: The AI needs the tribe 'atlanteans' to define 1 type of hunter's building at the most. Hunters are buildings that collect any bob from the map. [00:02:33.650 real] WARNING: The AI needs the tribe 'amazons' to define 1 type of hunter's building at the most. Hunters are buildings that collect any bob from the map. [00:02:33.662 real] WARNING: The AI needs the tribe 'empire' to define 1 type of hunter's building at the most. Hunters are buildings that collect any bob from the map. I fear it may bung up the AI? Something worth investigating anyways. Edited: 2025-02-26, 19:29
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MarkMcWire![]() |
Posted at: 2025-02-27, 10:42
The AI is designed to only accept one type of building whose workers can hunt animals (bob) on the map. However, from my experience with the Europeans, the AI does not malfunction if there are several such building types. It's just a simple warning. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
OIPUN![]() Topic Opener |
Posted at: 2025-02-27, 10:48
I saw your previous post. It's the same case as the Nordfriese's wells. Don't worry about AI. I watched it and the AI is too busy building foresters, trying to find out the best way how to connect them to the road system. It even didn't notice. ![]() ![]() |