Latest Posts

Topic: Sumatrans Tribe

mxb2001
Avatar
Joined: 2019-05-20, 18:49
Posts: 340
OS: Linux
Version: 1.2
Ranking
Tribe Member
Location: The land of the thirsty spider
Posted at: Yesterday 18:37

Hey, a request here. The croc hunters building shows up behind the sentry. Anyways you could move it next to the other hunter? Just for convenience, I think many of us are used to clicking the last small plot to build a sentry.

Not a big deal but if it only involves shuffling a list why not. If it's complicated though forget it.


--
To Boldly Go Where No Man Has Gone Before

Top Quote
OIPUN
Avatar
Topic Opener
Joined: 2020-11-17, 09:34
Posts: 223
Ranking
Widelands-Forum-Junkie
Location: Czech
Posted at: Yesterday 19:36

I could do that by making the new hunter building an upgrade of the normal hunter building. The problem is that both hunter buildings use the same graphics so first then, it would be very confusing, if you wanted to build hunter. If there was different graphics, it would be better to have hunters next to each other, but without the graphics, it's better at the end because you can see clearly, which building is sentry and which one is crocodile hunter, with hunters this is not the case. If you used the barbarian-empire upgrade add-on, the military buildings wouldn't be last anyway, because there is the independent fisher. Unfortunately, that is how it works, the add-on buildings are last in the list, unless you make them an upgrade of an already existing building. On the other hand, it's not bad to see the new buildings at the end, when the buildings have special purpose.


Top Quote
Ron_of_Nord
Avatar
Joined: 2024-04-20, 23:43
Posts: 103
OS: Windows
Version: 1.2.1
Ranking
Likes to be here
Location: Land_down_under
Posted at: Yesterday 23:47

OIPUN wrote:

I could do that by making the new hunter building an upgrade of the normal hunter building. The problem is that both hunter buildings use the same graphics so first then, it would be very confusing, if you wanted to build hunter. If there was different graphics, it would be better to have hunters next to each other, but without the graphics, it's better at the end because you can see clearly, which building is sentry and which one is crocodile hunter, with hunters this is not the case. If you used the barbarian-empire upgrade add-on, the military buildings wouldn't be last anyway, because there is the independent fisher. Unfortunately, that is how it works, the add-on buildings are last in the list, unless you make them an upgrade of an already existing building. On the other hand, it's not bad to see the new buildings at the end, when the buildings have special purpose.

Is it possible to make the crocodile hunter as an upgrade for the hunters hut, possibly with a small graphical change to the hut ( a croc skin on the roof) so the difference could be seen. It would really help with the barbarian-empire add-on by removing that building from the small plot buildings list. I haven't had the chance yet to use the crocodile hunter so I do find having the similar build graphic sometimes distracting.


The aussies are coming, ya ho! ya ho!

Top Quote
OIPUN
Avatar
Topic Opener
Joined: 2020-11-17, 09:34
Posts: 223
Ranking
Widelands-Forum-Junkie
Location: Czech
Posted at: Today 12:44

Ron_of_Nord wrote:

Is it possible to make the crocodile hunter as an upgrade for the hunters hut, possibly with a small graphical change to the hut.

Ok, I can make it available only as upgrade, without possibility of building this hunter house directly. This will remove the building from the list completely. But in this case I will change the program too. As for now, the hunters in this new hunter house are able to hunt crocodiles only. When it should be an upgrade, the hunters will hunt both crocodiles and other animals too. If there should not be crocodiles around, the building will operate as a normal hunter house. If there are crocodiles, the building will be more efficient and will hunt both.


Top Quote