Topic: What is better
Ron_of_Nord![]() Topic Opener |
Posted at: Today 00:00
Just a quick question, but what is the better version to develop add-ons, a release version or a debug version of widelands ? I ask because I have been thinking seriously of doing a full fantasy add-on wiith elves,dwarves,orcs etc though no flying creatures and while I work on this I will probably need to debug numerous lua scripts. As far as I know the widelands engine doesn't support projectile weapons ( arrows, spears, balls of flaming rock etc) , is that correct ? I have planned to have various races to use melee weapons ( swords , hammers etc) even if widelands does support ranged weapons. I have no plans at this point of adding magic, the amount of code to drive that wpould be far too slow in Lua scripting, I've already played with that idea. The aussies are coming, ya ho! ya ho! ![]() ![]() |
kaputtnik![]() |
Posted at: Today 08:55
AFAIK debugging lua scripts is best done with ![]() ![]() |
Nordfriese![]() |
Posted at: Today 10:17
When developing a bigger project such as a new tribe I strongly recommend using a Release or RelWithDebInfo version, because it is much faster during startup and gameloading, which you will be doing a lot as any errors will surface one at a time. Also, long test games can be pretty slow in Debug builds. In Release builds, you can use the command line flag There is no built-in support for ranged weapons, nor is this planned as a possible addition, because it would emphasise military aspects too much (ISTR this came up a couple of times in past discussions). ![]() ![]() |