Topic: Unpassable terrain

Ron_of_Nord
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Posted at: 2025-02-16, 03:17

I dont know if this has been brought up so I will ask, widelands currently offers some formidable uncrossable terrains but is it possible to add other terrains like uncrossable rock? Not lava rock, which I use in places, but mountainous rock that could be used in place of lava/snow/swamp. Would this have to be an add-on? There have been places on my maps where the current uncrossable terrains have had to be used but were rather inappropriate to the idea I had, Thoughts anyone ?


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tothxa
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Posted at: 2025-02-16, 09:47

Yes, this is possible with add-ons.


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kaputtnik
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Posted at: 2025-02-16, 10:54

You may can take a look at the add-on "Impassable Water" (category "Wold") to get an impression how such an add-on will work.


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Ron_of_Nord
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Posted at: 2025-02-17, 01:45

kaputtnik wrote:

You may can take a look at the add-on "Impassable Water" (category "Wold") to get an impression how such an add-on will work.

Thanks, I'll have a look at that when I get the chance, might give me some pointers to help with the idea I have


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hamogu
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Posted at: 2025-02-17, 18:42

I think the last level of the Frisian campaign has something like that. I don't know how it's implemented, but as a a player I see it's there, so you could look how it's done in the context of that scenario (without an add-on).


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Ron_of_Nord
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Posted at: 2025-02-17, 22:17

hamogu wrote:

I think the last level of the Frisian campaign has something like that. I don't know how it's implemented, but as a a player I see it's there, so you could look how it's done in the context of that scenario (without an add-on).

I haven't yet played the frisian campaign so I'll give it a go and keep an eye on it. Thanks for the info, if it is what I need I'll study it, if not it may give me an idea how to dot this without an add-on


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tothxa
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Posted at: 2025-02-17, 23:23

hamogu wrote:

I think the last level of the Frisian campaign has something like that. I don't know how it's implemented, but as a a player I see it's there, so you could look how it's done in the context of that scenario (without an add-on).

It's a scenario defined terrain type, so basically the same as an add-on.


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Ron_of_Nord
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Posted at: 2025-02-18, 00:02

tothxa wrote:

hamogu wrote:

I think the last level of the Frisian campaign has something like that. I don't know how it's implemented, but as a a player I see it's there, so you could look how it's done in the context of that scenario (without an add-on).

It's a scenario defined terrain type, so basically the same as an add-on.

Thanks, I'll have a look either sometine this arvo when I finish work, or on saturday when I'll have mre time. Thanks again for the pointer


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Lawrence
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Posted at: Today 02:33

I was thinking about this and wondered if we might allow a tunnel under the impassable terrain. It should take time to dig and require timber and / or rock for structural work.

We would need to set the start and end points at the outset. Depending on the terrain we would recover rock and perhaps water.

A tunnel would allow us to transverse mountains that do not allow for building of roads.

Edited: Today 02:34

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Ron_of_Nord
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Posted at: Today 05:06

Lawrence wrote:

I was thinking about this and wondered if we might allow a tunnel under the impassable terrain. It should take time to dig and require timber and / or rock for structural work.

We would need to set the start and end points at the outset. Depending on the terrain we would recover rock and perhaps water.

A tunnel would allow us to transverse mountains that do not allow for building of roads.

While I kike the idea of tunneling, I don't think it is in the same spirit as the rest of the game. Yes, in one case it is reasonably in the techonological range , but I can't see either barbarians, sumatrans or amazons doing this,
it's not really in thier skill set. The empire, on the other hand may be able to do it as they are loosely based on the Romans.
Not sure a bout who the Frisians are actually based on but I can't see them doing it either.


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