Topic: Identify terrain
mxb2001![]() Topic Opener |
Posted at: 2024-12-21, 05:33
Is there a key or something to ID what type of terrain is on the map? Did not find one in the controls help. -- ![]() ![]() |
Ron_of_Nord![]() |
Posted at: 2025-03-27, 04:53
I don't think there is any form of ID terrain in the game itself, Although the 'trees' part of the in game help may show the terrain, but I haven't looked. The aussies are coming, ya ho! ya ho! ![]() ![]() |
Ron_of_Nord![]() |
Posted at: 2025-03-27, 04:54
Sorry, I just realised how old the original post is...whoops... The aussies are coming, ya ho! ya ho! ![]() ![]() |
mxb2001![]() Topic Opener |
Posted at: 2025-03-27, 17:04
LOL. I happily and intentionally would reply to 50 year old posts. Back in the olden days of the usenet we old guys hammered out something called "netiquette" (proper behaviour on the 'net) and it does not include anything about old posts. Not sure what silly nonsense the kids have been spreading about "necroposting" but it's not a real thing no matter how much they push the idea. <grin> Anyways, my post is still something I stand behind. Memorizing what each terrain looks like in widelands is impractical since the differences are ultra subtle. I don't mean knowing that green = grass and so on. WL has many ultra fine terrain distinctions. Apparently one problem is that each "space" in WL is not a space but the intersection of 6 triangular pizza slices. Kudos for being different to WL, but it does make somethings outrageously complicated. Not that it should be changed (couldn't without destroying the game I think) but more help for players dealing with it would be great. Most players coming to WL will be used to hexes or squares. -- ![]() ![]() |
Ron_of_Nord![]() |
Posted at: 2025-03-27, 21:47
Firstly, I've been around computer systems from the 80's and can remember dial-up modems, bulletin boards and , yes, usenet. Edited: 2025-03-27, 21:47
The aussies are coming, ya ho! ya ho! ![]() ![]() |
kaputtnik![]() |
Posted at: 2025-03-27, 22:06
Widelands has three ways to place things:
But the third is probably a calculation of two nodes (2.). Currently only terrains are placed on a field (1.), all other map objects are placed on nodes (2.), or in case of roads the edges between two triangles. In this image (taken from Helpterrains) the terrain is just green with colored borders to see the nodes (from a time where the editor had no possibility to show the grid):
I think this question is not clear enough to get answered. Do you mean terrain for a specific field or do you want to have some sort of list containing all terrains in a map? What kind of information do you want to know? Probably the most interesting thing of a terrain is the probability of tree growing. The editor help has some information about that and the place terrain tool shows the probability of tree growing also. In a game the probability of tree growing is currently not very important since most maps have enough good soil for tree growing an the rule of thumb "the more green the terrain the better trees do grow" is valid. Can't tell if this will be true for add-ons. ![]() ![]() |
Ron_of_Nord![]() |
Posted at: 2025-03-27, 22:39
I should have stated I STARTED with computers in the 80's, I'm not using a computer from the 80's As usual, Kaputnik has hit the nail on the head and give very good info. maybe one day, other crops etc will grow better on The aussies are coming, ya ho! ya ho! ![]() ![]() |
mxb2001![]() Topic Opener |
Posted at: Yesterday 17:02
Oh I pretty much assumed you're an old geezer like me. Takes one to know one. ; ) Eh and lay off my beloved Commie! Yes I am a proud Commie user, my second computer was a 128. Man it has some gorgeous PETSCII. You could draw some stunning art just using it. Remember something called a "war dialer"? I recall I used it once. No caller ID back in those days, you could get away with it. <grin>
Actually I have it from up high that farming doesn't give a hoot about terrain. The only real farming in the game appears to be tree farming as they are the only type that consider terrain at all.
Hahahaha, now that'd be a feat. Yeah I think that's what they call replying to an "old" post. Worse yet they don't seem to have any standard for how old is old. It's all pretty silly IMHO. Oh as for the other posts: Thanks for the explanation Kaputnik, the more often the unusual WL way is explained the better it manages to work its way into my hidebound and set in its gaming ways brain. I think too that my question about IDing a terrain was pretty much based on the standard concept of a hex or square being ID'ed. Not sure one could even mouse over a field in order to point to a triangle so as to get its ID! So I suppose my request is kind of impossible since it was premised on hexes not nodes. Oh and P.S. Ron, I still have my 1982 Atari 800 in full working order! XF551 disk drive (double sided double density, a WHOPPING 360KB!!!) and a steaming fast XM301 modem (300 baud). The old cassette drive though seems to have given up the ghost as have so many other tape players I own. : ( The 1986 Commodore 128 also works although some keys stick and the 1571 drive is down to one sided function (like a 1541 basically). Yes, I have a computer museum here at home. ; ) Love to keep & collect old things. Currently re-reading my collection of 1982 Personal Computing mags. Man those were the days when the Apple II was KING! CP/M was the universal OS! Delightful to time travel back to when people would refer to MS-DOS by some little company called Microsoft... Oh and the prices... $15,000 for a laser printer? Normal. Inkjet? Same. Hard disks? Sure they had them. Also 15 grand. OTOH you could get a cheap VIC20 for a mere $900. (all prices adjusted for inflation) Edited: Yesterday 17:22
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