Topic: Amazon Soldier

OIPUN
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Joined: 2020-11-17, 09:34 UTC+1.0
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Posted at: Today 10:13 UTC+2.0

By removing few pictures I was actually able to make the add-on half the size.


Attachment: application/x-zip-compressed
new_soldiers.wad.zip (2.0 MB)

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hessenfarmer
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Posted at: Today 15:12 UTC+2.0

Nordfriese wrote

IIRC, the very high evade of the fully trained amazon soldier (combined with her relatively low attack, and the resulting longer fights) was one of the characteristics of the tribe. So I would be reluctant to reduce this so drastically.

me too for the same reason. The amazons were meant as the evade tribe from their whole character. Which means their fights may last longer, but are much less predictable as well as evade is the most luck based feature in our fight algorithms. So even with hero vs hero fights you need some luck with and vs them.
So I agree to not change the original tribe at all, but I am happy with every addon that might be made to give some variety.


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MarkMcWire
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Joined: 2017-02-08, 21:06 UTC+1.0
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Posted at: Today 15:30 UTC+2.0

For once, I agree with hessenfarmer. The combat behavior of each tribe should be unique.

Barbarians -> strong attack, little evasion or defense, reflecting their aggressive lifestyle.

Amazons -> strong evasion, little attack or health, reflecting their reclusive lifestyle.

Empire -> balanced soldiers, reflecting the strictly standardized training of an overall well-developed military. Should have the least random component of all.

Frisians and Atlanteans are a bit in between; Frisians are more like modern barbarians, while Atlanteans have more imperial traits.

Edited: Today 15:32 UTC+2.0

My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing

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OIPUN
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Posted at: Today 21:12 UTC+2.0

hessenfarmer wrote

Nordfriese wrote

IIRC, the very high evade of the fully trained amazon soldier (combined with her relatively low attack, and the resulting longer fights) was one of the characteristics of the tribe. So I would be reluctant to reduce this so drastically.

me too for the same reason. The amazons were meant as the evade tribe from their whole character. Which means their fights may last longer, but are much less predictable as well as evade is the most luck based feature in our fight algorithms. So even with hero vs hero fights you need some luck with and vs them.

I don't understand, why everybody here is talking about evade ability and somehow illogically matches it with length of fights. That is not what evade is about. By looking at evade you can only get an idea of how many attacks will be successful. When you want to know how long a fight will be you need all 4 parameters. When there are equally strong soldiers you better look at attack. The attack is the actual reason why Frisian fights are quick and Amazon fights take so much time. By looking at attack values you can easily rank all tribe heroes in the length of fighting. By looking at evade you can't.

As for predictability, it depends what kind of predictability do you mean. If we talk about fights of different soldiers, the Amazon fights are from my point of view the most predictable, because the fights are long and the stronger soldier usually wins. But the Frisian fights are very short and every hit matters. If we talk about fights of the same kind of soldiers, then the Frisian fights are the most predictable. The soldier with the first hit usually wins. Again no evade, just length of fight (attack).


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OIPUN
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Posted at: Today 21:14 UTC+2.0

MarkMcWire wrote

Amazons -> strong evasion, little attack or health, reflecting their reclusive lifestyle.

Well, why do Amazons have only 3 grades of evasion then? And why the evasion training is equally expensive as the health training? I watched the game and I saw a completely different life style. I wonder where did you get your info about Amazon life style? For sure not in Widelands. face-smile.png

Edited: Today 21:14 UTC+2.0

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hessenfarmer
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Posted at: Today 21:36 UTC+2.0

Well,
if the evade of an amazon fighting a frisian hero is unsuccesful for 2 consecutive times, it might be over very quickly as he will have lost 2/3 of his life.
What I mean with unpredictability is that they are so luck based that you can't tell in real life how long the fights will take. Their meridian values are balanced but in a single fight you simply do not know how the dices will roll.

May be I should explain the fighting a bit more to make everybody understand the mechanics.
1. the attacker has the first attempt.
2. the algo calcualtes from a random number whether the defender succesfully evades. If he evades the attempt, the turn will change.
3. if he does not evade the algo calculates the hit strength with another random number between the 2 values min and max.
4. this calculated attack value is reduced by the defense percentage.
5. finally this reduced percentage is subtracted from the defenders health.
6. if the defender has some health left the turn changes.

I hope that helps to understand the effects of each valu somewhaut better.

Edited: Today 21:43 UTC+2.0

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hessenfarmer
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Posted at: Today 21:49 UTC+2.0

OIPUN wrote

MarkMcWire wrote

Amazons -> strong evasion, little attack or health, reflecting their reclusive lifestyle.

Well, why do Amazons have only 3 grades of evasion then?

Because it is a natural ability of the tribe that only needs 3 levels of training to master it to perfection.

And why the evasion training is equally expensive as the health training?

because training is not a question of cost but of hard practice, and the amazons are equally good in practising different techniques.

I watched the game and I saw a completely different life style. I wonder where did you get your info about Amazon life style? For sure not in Widelands. face-smile.png

I do not know what game you watched to come to a different solution. In any case please do not consider the AI playing each tribes strengths very well.
but in fact during the discussions here in the forum when the tribe was developed the consensus went in the way described by @MarkMcWire


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