Topic: Wares Icon size
Astuur Topic Opener |
Posted at: 2011-03-10, 20:05
Thanks Chuck! I am having a little trouble with these files. They are all JPG, so they don't support alpha channel transparency. I will have to create an alpha for them. Alpha or no alpha, I tried them in game. I think 13x13 should be better for idle. What strikes me, is the "spiky" look of the menu pics. This really gives the illusion of a rough cast! First I thought it a bit strange, but I think I like that! Looks like they dont need any conf hot spot adjustment, but that must be seen with the alpha working. I will come back - tomorrow most likely... again thanks Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-03-10, 20:36
Doh! Sorry about that!
Well, these are primitive societies.
And thank YOU! I see little people. Top Quote |
Astuur Topic Opener |
Posted at: 2011-03-11, 20:06
Well, I have then shown the 4 ingots agaist all possible backgrounds in the game (including some impossible ones ) Obvious is that the 2 versions show the ingots in different angles. While this may sound like a matter of taste,
it may play a role in "fitting" the ingots into the hands of the carriers (not to mention the donkeys!)
I have therefore included some close-ups for the different walking directions.
I tried with both, but am dissatisfied with the results. No hot spot seems to fit for all
directions, donkeys and carriers alike, for either if the ingots. Next is the size difference .
Unless you like the comic look it gives, I think my "Idles" are a bit oversized. For the "menu" models I am not so sure. In this case I quite like my own attempts. But since you'd probably want idles and menus uniform .... All in all, I think Chuck's ingots are more suitable (if they can be fitted for the hot spot) And now let our Graphics Elder have his say ...... others too, of course Edited: 2011-03-11, 20:08
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-03-11, 20:36
Thanks for that. The originals are, in fact, png's. The Flickr site converted them to jpg.
I think the "spikyness" was an aberration from the format changes.
That is a GREAT montage graphic to illustrate your points!
Again, GREAT illustrations! They really help our scrutiny.
I'll give it a try, but we may have to settle for a "happy medium".
You bet they are strong! Look at those smiths carrying their anvils around! Seriously, though, we do want the player to be able to easily identify the ware in transit.
It is a matter of personal taste I think.
Yes, it reduces confusion and helps the player to recognize the smaller "idle" graphic on the game board.
It is tricky, but we currently have no code to portray wares from different directions.
I, too, will bow to the majority in this case. Both sets have their pros and cons. Let's hear your vote! Edited: 2011-03-11, 23:27
I see little people. Top Quote |
Venatrix |
Posted at: 2011-03-11, 22:18
Yes, thats a difficult question I like the look of Chucks ingots more. Theyre looking more natural and their design fits better. Astuurs on the other hand have a better visibility and thats quite important. So Im sorry to say, that I dont really have a favourite. Two is the oddest prime. Top Quote |
SirVer |
Posted at: 2011-03-14, 21:34
I prefer chucks versions. I feel that the iron can easily be interpreted as stone, but I cannot provide an idea to fix this. I also like the version currently in the game and see not too much benefit changing those though. Note that if the new graphics require name changes (like gold -> gold ingots) they can't be in build 16 (this would require changes of translatable strings which is not allowed after first-snow feature freeze). I would also prefer not to rename wares. Top Quote |
Astuur Topic Opener |
Posted at: 2011-03-15, 08:48
As I said before, I'd be happy with Chuck's version myself. The point is really to have "iron" more discernable from "iron ore" and more clearly give a visible explanation of what is happining at the smelting works. As for the name of the wares, I still think that the term "ingots" would be helpful, but that is an independent question and can be changed later in build 17, if accepted. Would renaming wares kill savegame compatibility? Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-03-15, 09:19
I fully understood the motivation of the change, I just wanted to express that I didn't ever have problems differentiating between iron ore, iron, gold ore or gold. I am not against changing anything, I just don't see a big problem. I took some offense from your last sentence that I took as an implication of my reasoning, but I am sure that you didn't intend this.
No, only the description to the user would be changed. This will only affect translations, not save game compatibility. I feel that it is confusing changing the graphics and later change the name of the wares, so I suggest either changing graphics and name at the same time (only possible after build 16) or not change the name of the wares at all. This should be decided beforehand. That said, I find it very important not to introduce other ambiguity when doing a change. For example I feel the iron ingots (both versions) look a lot like stones and I suggest experimenting with a redish color (even though it is not logical of course) or another form factor. Regards, !SirVer Edited for spelling. Edited: 2011-03-15, 09:22
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Astuur Topic Opener |
Posted at: 2011-03-15, 10:22
Nah, no offense meant, SirVer. Sorry about this. That was a "you" as in German "man". True, of course, that your statement about liking the icons, as they currently are, triggered this, but I think it is a natural thing to come to like things that you (man) have gotten used to. I realize this with myself all the time - and sometimes it has its own value. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-03-15, 12:27
Alright, that clears this up :). Top Quote |