Topic: Question about the creation of new soldiers
Astuur![]() Topic Opener |
Posted at: 2011-02-28, 09:25
Yesterday I was trying to act smart, but failed. It looks like warehouses still produce new soldiers, whether they have wood lances and helmet, or not. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
ixprefect |
Posted at: 2011-02-28, 09:40
We have a mechanism by which weapons are transported to the same warehouse, precisely because there used to be problems when armoursmiths were in different parts of the world than weaponsmiths. I don't remember off the top of my head, but it's possible that this mechanism overrides the storage settings. ![]() ![]() |
Venatrix![]() |
Posted at: 2011-02-28, 11:34
Thats strange. I mean, I remember me a while ago having sorrows about not getting soldiers when the storage settings werent changeable. So it would have been nice to know about that feature (the changeable settings came along while I played that level, so I never learned about that feature). But now that you can command your storages, I think theres no need for this feature any more. As Astuur showed, it could even disturb your plans. Two is the oddest prime. ![]() ![]() |
Astuur![]() Topic Opener |
Posted at: 2011-02-28, 15:13
Oh... an extra mechanism outside the normal logic! @ Venatrix: I wished they would let me do this little trick, but I dont think they will. Too big is the danger that some newcomer stumbles across this, and we all would have to explain this over and over again here. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
ixprefect |
Posted at: 2011-02-28, 16:32
Well, the notion that given the manual controls for warehouse storage, players could just deal with bringing weapons and shields into one place by themselves certainly makes sense. I don't have a strong opinion on whether the logic for automatic transporting weapons and shields around should stay or go. ![]() ![]() |
Astuur![]() Topic Opener |
Posted at: 2011-02-28, 18:00
Hhmmm.... you're raising high hopes here, Ixprefect Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
Qweesdy |
Posted at: 2011-04-05, 10:10
Hi, I'd rather see an extra building that has to be built to make more soldiers. Weapons and armour go in and soldiers come out, as long as you don't use the normal "stop production" button. Then you could maybe even upgrade the building to produce higher quality soldiers (with slightly higher initial stats, and slighty higher "maximum after training" stats). It'd be similar to the way scouts are created now; and you'd be able to add more new buildings to the game later (like shipyards, etc).
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