Topic: Modifiacation of Winterland Ice_flows terrain tiles
Astuur Topic Opener |
Posted at: 2011-06-06, 09:08
I have added some movement simulation to the I wanted a more visible hint at the fact that this isn't solid ground. The tiles to try this in an installation are here: Comments? Edited: 2011-08-03, 21:55
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
martin |
Posted at: 2011-06-09, 10:02
At the moment, I do not have the original ones in mind. All in all, they look nice - just 3 points that could still be improved
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Astuur Topic Opener |
Posted at: 2011-06-09, 11:49
Hi Martin, and thanks for your comments.
It's made out of the originals .. they are similar, only static.
Not really It's partly from the way it is animated (distortorted), and partly from the underlying reflex that the originals have (like the current water_xx.pngs)
Yep, true, that is why I said that the 2 tiles should be combined. I can't control the shape for this (it's anti-fish-eye) and with so small a bitmap, the border sort of shows. The nice part about it, is that it looks quite nice when you have a lot of these tiles adjacent, as it dissolves the tile boundries.
That might be just my animated gif, and does not have any influence in the game. Unfortunately no one has yet told me if/ where I could adjust the fps for the playback. Currently each animation is 8 pics. I could, of course, make more pictures, but as it is it suits the speed of the new waves I have made quite well. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-06-13, 16:06
Kudos on the ice flows. Great effect especially if your two animations could, as you say, be used in combination. I've not downloaded them to see them in the game yet, but I really do like what you are presenting. Thanks for your efforts. They really are worth notice and serious consideration. (If only I can just get the time to take these graphics "for a spin" in the game, I could give you an assessment you deserve. Hopefully that will be sooner than later.) I see little people. Top Quote |
Astuur Topic Opener |
Posted at: 2011-06-13, 17:52
Don't worry. I am patient as a rule Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
SirVer |
Posted at: 2011-06-16, 09:52
I am not so hiped on the animation. I looks like a pulsating heart to me... kinda creepy. Astuur, I lost track of all thhe work you are currently doing. Could you someone make sure that your stuff reaches the repository if it doesn't? @chuck: good to see you around! Top Quote |
Astuur Topic Opener |
Posted at: 2011-06-16, 12:43
Hehe, the "pulsating heart" effect is gone when you see it as seemless tiles; its the borders that move, the heart is steady more or less. As for repository, nothing is decided yet except for the beach and sand terrain on Desert, which have received Alexia's approvement. Boulders (all worlds) Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-08-03, 19:00
@Astuur - (This is what I get for being absent for so long. :/) It seems that your archive of the ice floes (www.uobed.de/help/IceFlows) is no longer found on the server. Can you point me to your latest work? Thanks. I see little people. Top Quote |
Astuur Topic Opener |
Posted at: 2011-08-03, 22:03
My bad, Chuck. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-08-03, 22:53
Thanks. The combined archive will certainly help. After all, they ARE all water. I see little people. Top Quote |