Topic: About the fish - self-breeding?
Astuur |
Posted at: 2011-06-16, 18:43
Thanks Martin, for the valuable info!
Hehe, "decisions" are not made by one man alone, BeniH, even if he much desires it Count me in the "Aye voters" - although, it seems for slightly different reasons. I am voting pro, because I like to see some animals in the landscape, and on most games (without barbarians) they get extinct sooner or later. Edited: 2011-06-16, 18:45
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
BeniH Topic Opener |
Posted at: 2011-06-17, 09:04
I agree to that. Its more eyecandy than real economy usage, thats true. I would say, the changes for the soldiers would have far more impact. Top Quote |
SirVer |
Posted at: 2011-06-17, 13:51
Just my 2c: I am and have been for the longest time an avid enemy of randomness in games. And so I am also against making randomly breeding animals. For the reasons I suggest you search for tree cycle in the bug tracker and in the forum. I will not veto such a change though if it is desired by many. Top Quote |
Astuur |
Posted at: 2011-06-18, 22:03
A search with thess keywords didn't produce much for me, but I think I have found a post that summarizes SirVer's criticism of randomness well enough: http://wl.widelands.org/forum/post/741 Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
martin |
Posted at: 2011-06-20, 09:07
SirVer wrote:
That's what I meant with "I don't know if this is a desired feature". Indeed, there are people that also dislike too much randomness - for computer games as well as for board games (e.g. me ). So in my opinion, the animal breeding should either be a well-defined one or the feature should be left out. But if animal breeding was based on defined rules, you would be able to manually construct the needed conditions and to produce "animal breeding zones" - maybe even within your urban areas which might not be that realistic. It would also make Nasenbaer's game balancing need further adjustment which is a quite difficult thing. The overall question I have about this is: do we really need this feature? Barbarians already breed animals via the game keeper. The Empire has its piggery and therefore is independent of wild animals. And the Atlanteans breed fish. So each tribe has a never ending amount of either meat or fish - and you do not need both of them to keep your economy running. So, a kind of auto-breeding animals would be nice, could increase realism, should be well-defined - but after all, it isn't really necessary. Edited: 2011-06-20, 09:07
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