Topic: Discussing Blackland: Boulders, Quarry Stones and Cliffs
chuckw |
Posted at: 2011-08-11, 18:41
Astuur wrote:
I welcomed the opportunity to collect my thoughts on the matter and try to express my method of operation. (Besides, I tend to be rather verbose at times.)
FYI - Here is a short write up on BlenderPerspective in the Widelands Wiki with some comments about resizing (near the bottom of the page.)
Screen resolution for WL is another hot topic, as noted in these outstanding bug reports.
Great idea! And one for which I will invite input from the entire community. It is a topic worthy of its own wiki page in my estimation. Great photo!!! Now I didn't say huge menhirs couldn't exist in real life, did I? I'm just not the graphics elder for the real world. Edited: 2011-08-12, 00:42
I see little people. Top Quote |
Astuur Topic Opener |
Posted at: 2011-08-12, 18:56
I have finshed the white limestone variant of the boulders for Blackland. (80%) Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-08-12, 19:18
VERY Nice! THIS ice cream isn't going to melt very soon. I see little people. Top Quote |
Marcelo_do_Pagode |
Posted at: 2011-08-13, 18:15
The green ones look like scooby-doo monsters Marcelo do Pagode |
Astuur Topic Opener |
Posted at: 2011-08-13, 18:22
Hi Marcelo, What are you talking about, the green trees or the green-black stones? Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-08-13, 18:45
Astuur, I think I can help clarify Marcelo's "scooby-doo monsters" reference. First, "Scooby-Doo" is an animated dog character in a TV cartoon series. "Scooby" and his friends chase down and are chased by purported ghosts and monsters (also of the cartoon variety.) Hence "scooby-doo monsters". I believe Marcelo is referring to the green "trees" in your snapshot. I can see a resemblance to the TV cartoon "guest appearances". I see little people. Top Quote |
Astuur Topic Opener |
Posted at: 2011-08-13, 19:00
Hi Chuck! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-08-13, 19:40
Aside from my comments posted above, based on the design of the original vegetation created for the blackland world, I believe it was intended to be a "fantastic" world filled with "fantastic" elements, a world of fire and ash forever in the twilight of an ash darkened sky. The descriptions in Nasenbaer's maps that use the blackland world ("Firegames" and "The Ancient Sun of Fire" for example) refer to the place as "created by the gods" and therefor a place of unnatural or supernatural qualities. As graphicians creating stuff for blackland, perhaps we should take this as a license to exercise our own "god-like" ambitions. As I said, let your imagination be your guide and then let the community or the mapmakers decide what may be TOO "fantastic". I see little people. Top Quote |
Astuur Topic Opener |
Posted at: 2011-08-13, 20:04
Alright then.... Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |