Topic: New swamp terrain
Marcelo_do_Pagode |
Posted at: 2011-08-15, 20:49
Well, seems to me that it really comes down to what kind of swamp you guys want. We used to have a swamp area in my family farm, but without too much water in it, so that you couldn't see any water in it. In that case, you really didn't see any movements there, only when you tried to walk over it. You knew it was a swamp by the looks of it and by trying to step on it, but there wasn't any movements present. That would be a more or less "dry swamp" (just to put a name on it). On the other hand, there are swamps that are a rather flooded area ("wet" swamp) with lots of mud and what-nots, where the whole thing have a waving effect as stated by Astuur: an animation similar to what we have for ocean/river but much slower. Finally, there are the swamps that have natural gas activity ("gas" swamp), where you have the boiling effect. So, any of the three possibilities are "real-life" possibilities. Since chuck is the graphics elder, you should state what kind of swamp you have in mind for the game, and then the animation should be made with your choice in mind. Cheers! Edited for better text presentation. Edited: 2011-08-15, 20:51
Marcelo do Pagode |
Astuur Topic Opener |
Posted at: 2011-08-19, 21:21
True Marcelo, ... I still don't know what I really want I am still experimenting. Edited: 2011-08-19, 21:22
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-08-19, 23:32
It is a good attempt none the less. I see little people. Top Quote |
Astuur Topic Opener |
Posted at: 2011-08-20, 16:14
Next move: This one is a very gently drifting greenery surface with some brownish,
sunlit turf water underneath, moving at its own rhythm.
For those who want to see it in the game, the files are here Copy into the widelands/worlds/greenland/pics subdir Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
kingcreole |
Posted at: 2011-08-20, 16:19
i guess that green stuff is surposed not to move and maybe can you get that mud stuff a little darker? might just look a little more dangerous how swamplands normaly are... live is my dancefloor as long as my lag works Top Quote |
kingcreole |
Posted at: 2011-08-20, 16:22
that swimming effect might look good, anyway, alphamasked plants ontop of it (wich therefore would not move) might get it to look more realistic live is my dancefloor as long as my lag works Top Quote |
Astuur Topic Opener |
Posted at: 2011-08-20, 20:32
@ kingcreole:
Thanks for commenting! As for plants ... I guess the only plants that could root there should be trees - mangroves most likely (in tropical climate) or maybe alders in this world. And they can be placed by the mapmaker. Also some died trees might look good. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
kingcreole |
Posted at: 2011-08-20, 22:28
true, true maybe only a last perfection would be to somehow get those plants to be drawn under the mud and get up again (dunno if that would be too much anyway, you´re the expert) luckyly (or however you spell it) we got those immovables for drawing the atention so its true, we don't need atention drawn to the ground... live is my dancefloor as long as my lag works Top Quote |
chuckw |
Posted at: 2011-08-21, 19:03
@Astuur - your latest graphic post 5726 is the effect I had pictured in my minds eye. I wouldn't object at all to this in the game. Nice work. I see little people. Top Quote |
Astuur Topic Opener |
Posted at: 2011-08-21, 20:58
Hi Chuck ... the new files are here Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |