Topic: Blender 2.57
kingcreole Topic Opener |
Posted at: 2011-04-17, 10:58
The stable version is out now! there will be uprades sooner or later and the new blender gives loads of new possibilities + a faster workflow. there is a possibility to change the python scripts from python 2 to python 3 (wich is used in blender 2.57) so i thought it might be at the time to use this great new "tool to make a tool" i guess i´ll get those babarian buildings modelled soon, if i have to i´ll do that in blender 2.49b but can we change afterwards? live is my dancefloor as long as my lag works Top Quote |
fraang |
Posted at: 2011-04-17, 14:01
I have tried Bledner 2.57 already and have to say: GREAT tool! I will upgrade to 2.6 (thats the version when it's released) and help getting or tools Blender 2.6 ready. Btw the scroll symbols for the messages window (http://wl.widelands.org/forum/topic/724/?page=1#post-4809, second picture) were made with Blender 2.57. Top Quote |
chuckw |
Posted at: 2011-04-18, 19:32
I understand and share your eagerness to exploit the power and features of the new Blender release. However, maintenance of current (and development of any new) animations for the game (that includes buildings, trees, ships, etc.) MUST continue to be achieved with version 2.49 files until I am satisfied that we have converted the animation scripts (i.e. develop the Python 3 scripts) in v2.5+ at least to the extent of functionality we have now in v2.49 with the Python 2 scripts. I will make it a personal priority to get as familiar as I can with the new release so I can make an informed decision as to when we move to 2.5+ and MASS CONVERSION of our current Blender 2.49 files can prudently be achieved. I will not condone supporting a mixture of Blender files from incompatible versions. It's all or none. Edited to adjust the version number. Edited: 2011-04-18, 19:45
I see little people. Top Quote |
chuckw |
Posted at: 2011-08-21, 19:58
kingcreole, I sympathize with your desire to exploit the features of the latest advances in Blender. Version 2.49, though still our PREFERRED 3D modeling tool, is swiftly becoming outmoded. My temporary absence resulted in further prolonging our efforts to migrate to the latest Blender version.
These conditions are subject to change as our experience merits. Any questions, comments, etc., let me know. Go for it, man! I see little people. Top Quote |
kingcreole Topic Opener |
Posted at: 2011-08-21, 20:10
phew that was hard to read for me (18 jears old german student) but i guess i got it right... so i CAN use blender 2.59 but the files will have to be marked thru the name and the pictures will be merged by you or somebody else who has to check them first, and i have to somehow suport those files, so they still work whenever the old 2.49 files get converted rite? if thats tru (hell yea me can read hard stuff rite) then: YUPPIE live is my dancefloor as long as my lag works Top Quote |
chuckw |
Posted at: 2011-08-21, 20:34
Give yourself an A+ in this English Reading and Comprehension exam!:) I see little people. Top Quote |
Astuur |
Posted at: 2011-08-21, 21:14
Grrehmm .... you serious, master, huh? Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-08-21, 22:44
Hmmmmm, I COULD be referring to that.... ..., but I'm not. Here is a link to the GettingStarted page in the Widelands Wiki. That is where I suggest anyone considering helping with the development of Widelands to start. It and pages it links to contain information that lay the foundation of "How we do development". If, after reading those pages, you still have questions, let me know and if I don't have the answer, someone else in the WL community probably does. If not, we will look for it together. I see little people. Top Quote |