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Topic: Empire Seafaring Graphics

chuckw
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Posted at: 2012-02-26, 04:18

Sailing and idle images have been pushed to trunk in bzr rev #6257.


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Astuur
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Posted at: 2012-02-26, 12:42

I'm happy with the decision ... and the ship looks GREAT already!
Sails with partially player color?


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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chuckw
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Posted at: 2012-02-26, 16:24

Yes, Astuur. The colors on the main sail are divided into quarters to echo the pattern of the empire road flags like this flag. The spinnaker and topsails are solid player color.


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chuckw
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Posted at: 2012-02-26, 23:01

Ship Construction

Has been added to the trunk with bzr rev #6261.

Here are the build sequence images: 0 1 2 3 4 5 6

Now for some shipwrights...


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SirVer

Joined: 2009-02-19, 15:18
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Posted at: 2012-02-27, 21:37

Magnificient details! To the LAKE!!


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chuckw
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Posted at: 2012-02-29, 02:23

The shipwright for the empire tribe has been added with bzr Rev #6272 to trunk.


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Astuur
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Posted at: 2012-02-29, 08:02

With an illustrated "how to" like this, I feel tempted to do some woodworks for real!
Great sequence, indeed.


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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chuckw
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Posted at: 2012-03-01, 23:45

The new shipyard for the empire has been added with bzr rev#6275

Here is a peak:
sy

Now can I hear some ideas for a port building? I'm thinking perhaps something on stilts. face-smile.png


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Nasenbaer
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Posted at: 2012-03-02, 08:13

Now can I hear some ideas for a port building? I'm thinking perhaps something on stilts.

Not an idea only for the Empire port building, but more a general brainstorming:

In Settlers 2 the port were from size and pomposity between headquarters and warehouses. Further a lighthouse were part of the the port building.

Of course I normally point out, that Widelands is not Settlers 2 face-wink.png , however those two ideas are really nice, would show the high buildcosts for a port and the lighthouse as typical seafaring building is an eyecatcher that eases finding the port on the map in game. So I would vote to go a similiar way.

I think in case of the barbarians the lighthouse could be way more archaic than at the other tribes, like a campfire on a small stone tower on the top of the building or the like. The Empire lighthouse could be a statue of a god/godess on the top of the harbour building holding up a "fire bowl". The atlantean lighthouse could instead hold a big glowing mountain crystal or something similiar

You should also keep in mind, that the port is - like the headquarters - a military building as well, thus it should look a bit more fortiefied than the warehouse... face-smile.png

... well just brainstorming - hope you like some of the ideas

Cheers Peter


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Astuur
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Posted at: 2012-03-02, 08:54

I fully support Peter's ideas, but we may need to postpone the final design for later.

I had a similar idea about a lighthouse independently when I saw Chucks draft on the Atlantean port building.


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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