Topic: New Port Buildings
Astuur |
Posted at: 2012-03-05, 07:02
Late, but still Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2012-03-05, 14:14
I am glad that you concur. Sorry to rush these into the game, but they are better than the place-holder graphics and the clock is relentlessly ticking down to 15 March and the feature freeze for Build 17. For everyone's information, Tino has speedily compiled rev #6283 for Windows. It is available here for download. Thanks, Tino! I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-05, 20:45
Barbarian Port - First DraftLike I have said, you have to start somewhere, so here we go with the Barbarian port. My thoughts are as follows:
I intend to widen the building overall to exploit as much of the space that I can and give the barbarian port a good "capacity" for storage and housing. I will experiment with making the building tall enough to run some sort of foot bridge or simple plank or ladder to gain access to the beacon fire. So, let me hear your impressions and suggestions please. I see little people. Top Quote |
Venatrix |
Posted at: 2012-03-05, 22:09
The beacon rocks. But I have some concerns: Though you say that the Barbarians would use natural phenomena, that beacon would have to be built like the rest of the port. Or do you already have an idea how you want to make the build sequence? If you need another idea: I could imagine that they build a small tower (wood or stone or both) for the beacon. Two is the oddest prime. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-05, 22:41
Actually, I was just going to have the rock base and pinnacle "emerge" in the first build frame like some geological event. It's pushing credibility, I know, to have that miraculously appear wherever the barbarians wish to build a port. The building needs a strong foundation and I just don't picture the barbarians driving piles, but if the majority feel that everything that appears in the build sequence must be the result of human activity, I will comply with their wishes. (They are such good looking rocks, though, aren't they?)
I'll try my hand at a man-made structure for the beacon (if you allow me to keep the bedrock base). I see little people. Top Quote |
Venatrix |
Posted at: 2012-03-05, 23:08
In that case: +1 for rocks. Unless you create an incredibly good looking man-made structure. Two is the oddest prime. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-06, 02:59
Barbarian Port #2Bowing to the logic that stone pinnacles don't spring up suddenly at the whim of a barbarian builder :), I reworked the beacon tower into something definitely man-made. Although, like PkK said in an earlier comment, it is unlikely the Barbarians would go to so much trouble. At any rate, here it is: I have widened the building and added a third story and conventional, albeit MASSIVE, sod roof in an attempt to recapture some of the charm of the original barbarian warehouse. I even stoked the bonfire with some large logs. While the tower is certainly distinctive, I think I would have built something on the roof of the building and eliminate the effort of erecting another tall structure if I were a barbarian builder. (Oh, I guess I AM!) As an alternative to the log cabin look, what about a timber framed building with mortared walls? Germania has certainly been blessed with that style of architecture over the ages. I'll try to work something up to look at. For now, I'd love to hear YOUR thoughts on how you feel the barbarian port building should look. I see little people. Top Quote |
Astuur |
Posted at: 2012-03-06, 07:16
Okay, some thoughts:
The rock pinnacle is a problematic solution in my eyes, though it looks very nice graphically. Still I think the second concept is the more promising one. Here is a third idea: Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2012-03-06, 09:16
I agree. I didn't really like the tower idea from the beginning and I guess it showed in my product.
What? You think the roof would catch fire? Where is your sense of adventure?!! Okay, I'll rework the platform. Meanwhile, ignore the tower in this next sample and tell me if this timber-frame building is suitable, better or worse than the log structure (with a different roof material, of course.) Barbarian Port #3Oh, the striped panels on the beacon tower are supposed to be old, tattered sails. They are a device to add some player color to the model. Is #3 too modern/sophisticated/"clean" for our barbarians? I could darken the daubing between the timbers. (And Yes, I placed each timber individually.) So, let me hear what you think. I see little people. Top Quote |
Shevonar |
Posted at: 2012-03-06, 10:22
I think the timber framing doesn't fit the barbarian tribe, because it is to modern and sophisticated as you say. The German Wikipedia says that timber framing came to Europe in the early middle ages. Before the post-built house was predominant. Maybe you can use something like this: http://de.wikipedia.org/w/index.php?title=Datei:Ukranenland10.jpg&filetimestamp=20080118080738 http://de.wikipedia.org/w/index.php?title=Datei:Pfostenhaus_Geschichtspark_B%C3%A4rnau-Tachov.jpg&filetimestamp=20110818090039 Top Quote |