Topic: New Port Buildings
chuckw Topic Opener |
Posted at: 2012-03-12, 19:08
Empire Port Piles and Other Enhancementsbzr rev# 6310 contains the most recent changes to the Empire Port Building and the last that I will attempt before "First Snow". Here is the new build sequence and first idle frame: As you can see, I have attempted to show the use of both wood and masonry piles. I have also added more player color to the building (lintels over the doors) and bales on the dock. Also, I have animated the rigging on all three cranes to show the effect of the same stiff wind that is moving the flags on the roads. (Sorry, but the ropes on the building will remain stationary. IMHO, they are just too small when sized for the game to bother animating. I hope this is sufficient for now. I thank everyone who has shared his/her ideas and opinions. Cheers! Edited for spelling Edited: 2012-03-12, 22:10
I see little people. Top Quote |
Astuur |
Posted at: 2012-03-12, 20:15
No more comments or ideas, just thanks for a wonderful new building! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Astuur |
Posted at: 2012-03-23, 20:36
Seen the Lighthouse-port on a live game today for the first time! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2012-03-23, 22:56
Hmmm, I wonder if I could pass that off as "Greek fire".... Nah, that was the Byzantine Empire.
Yes, we need that to look more like a flame than like an electric lightbulb. :) Point noted. I see little people. Top Quote |