Topic: wouldn't it be nice to have a minable tree-friendly terrain?
kaputtnik |
Posted at: 2015-11-20, 16:29
Those terrains are used in the above screenshot (the two foresters stands on it), but they are covered with the trees I will provide a new screenshot... maybe tomorrow. Top Quote |
kaputtnik |
Posted at: 2015-11-21, 12:00
Unfortunately i have forgotton to update the branch with the new desert forested mountain. And because i am working on a different computer, i am not sure if the screenshot shows exactly the same terrains. Normally they should be exact the same, because i used the same gimp-xcf file for storing the terrains, but one terrain seems to be more yellowish than in the first screenshot May it depends on the current laptop i am working with, because the display is not as good as on my other computer (there is no icc profile available for this screen). The terrains aren't reworked yet to have less green. Mountain meadow terrain is used on two spots on the mountains and on the beginning of the mountains. They are not very distinguishable but the buildhelp shows where they are. Top Quote |
GunChleoc |
Posted at: 2015-11-21, 13:44
I can identify the mountain meadow now What I am noticing in this screenshot is that both the mountain meadow and the mountaintops have some red in it, which the new terrain doesn't. Maybe that is what's off here - try replacing some green with a bit of red to get more continuity between the terrains. Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2015-11-21, 19:10
The mountain terrains from desert have a color range between redish and brownish. I've selected all of and placed the terrains. So the terrains patterns are set randomly and sometimes it's more redish and sometimes more brownish Heres another one with less green: From my point of view the new terrain does not distinguish very well with the other mountain. So i would prefer my first attempt. It's really clear that this terrain stands for fertility: Apropos fertility: I will change the tooltips and the icons for "dry" to never show them "treeless". Instead i will use an icon with a road and a flag and the tooltip say's "walkable". This needs changing also some code for the terrain menu (and other files), but i am able to do it. I think it is clear for now, that the is-value doesn't depend on the terrain affinities Top Quote |
Tibor |
Posted at: 2015-11-21, 19:24
@kaputtnik I just want to say that I like your screenshots very much. Keep on good work!!! Top Quote |
kaputtnik |
Posted at: 2015-11-21, 19:39
Thanks And i am happy that big images doesn't destroy the website layout anymore Top Quote |
einstein13 |
Posted at: 2015-11-21, 22:43
I like the 19:10 post image (last one ?) einstein13 |
GunChleoc |
Posted at: 2015-11-22, 08:46
Maybe a mix between the 2 images in your last post would be best - I think the first image blends in visually a lot better because of the red - it is a lot more harmonious. However, it would be OK to have more green in it like in the second picture, to show the fertility. Busy indexing nil values Top Quote |
king_of_nowhere Topic Opener |
Posted at: 2015-11-22, 12:47
i am conflicted. on one hand, the more green one is more clearly fertile, and more distinguishable from the regular, barren mountain. on the other, the more yelllow one blends better with the other mountain - although the greener one blends better with mountain meadow. i like both, but iif i had to vote, i'd pick the greener one. Top Quote |
kaputtnik |
Posted at: 2015-11-25, 21:19
The current state... i gave summer a bit more pink and i think less green is better for desert: Top Quote |