Topic: Help compiling on FC11 x64?
lendrick Topic Opener |
Posted at: 2009-07-28, 17:03
Greets! I'm having some issues compiling the game from source on 64-bit Fedora 11. I'm trying to include the output from 'make', but I'm not sure how to format it in a readable way. Ultimately, the problem I'm running into is that it doesn't believe SDL_gfx is installed, when in fact it is: [bart@localhost widelands-b13]$ rpm -qa |grep -i SDL_gfx SDL_gfx-2.0.17-2.fc11.x86_64 Any thoughts? Thanks! Bart Edited: 2009-07-28, 17:04
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ChemBro |
Posted at: 2009-07-28, 17:17
make? Don't you build widelands with "scons"? (like: "scons build=release") And I think, widelands needs the dev-packages of sdl-something. ![]() ![]() |