Topic: Unbuild buildings
jojojo Topic Opener |
Posted at: 2009-10-16, 00:41
Next idea: What about the possibility to unbuild a building instead of tearing it down. For example if you run out of stones, but still have some fortresses left. Wouldn't it be nice to get some stones back instead of having to give up / only use wooded buildings? Top Quote |
QCS |
Posted at: 2009-12-29, 23:17
Maybe we should have both ways.
CMake is evil. Top Quote |
raistware |
Posted at: 2010-01-04, 11:19
I like this, anyone is agains that? Top Quote |
sigra |
Posted at: 2010-01-04, 15:27
Top Quote |
QCS |
Posted at: 2010-01-04, 15:49
Thinking about that, I think that there should be a way to recover the filled input queues, as they are "just stored" and not modified in any way. Either by a button (empty storages), but we should make sure there's a way to block the building to recover everything just on the spot again, I believe "pausing" a building should work. Or by the "destruction sequence", so the stored goods are part of the salvage of the building. CMake is evil. Top Quote |
Spiceskull |
Posted at: 2010-01-08, 11:24
I also think that unbuild would be a good idea ... it seems a pain to have to slash and burn all the time. So ... I tinkered with the "Destroyed Building" config file ... allowing for a basic return of a trunk, a wood and a stone ... "Destroyed Building" applies to ALL buildings, so the return can't be dependant on the destroyed building. It didn't work ... at least I haven't got it to work yet ... if I do I will let you know. Top Quote |