Topic: Bugs
ModellbahnerTT |
Posted at: 2019-09-26, 11:44
The compiler was gcc 9.1.2 to get this warnings and to find out why the release does not work as it should do. Top Quote |
GunChleoc |
Posted at: 2019-09-26, 12:21
I am working on getting the latest compiler versions up on Travis so that we will see the warnings there. Busy indexing nil values Top Quote |
stonerl |
Posted at: 2019-09-26, 17:55
Are you already taking care of this or do you want me to add the remaining missing compilers to Travis-CI? Top Quote |
GunChleoc |
Posted at: 2019-09-27, 09:52
I have a WIP branch https://github.com/widelands/widelands/tree/travis-latest-compilers Busy indexing nil values Top Quote |
GunChleoc |
Posted at: 2019-09-28, 09:41
I'm not having any luck. Do you want to take over the branch? Busy indexing nil values Top Quote |
stonerl |
Posted at: 2019-09-28, 09:48
Top Quote |
teppo |
Posted at: 2019-10-07, 19:33
Where do the bugs now go? I just got one.. Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. 0x0000555555a5df70 in Widelands::Ship::push_destination(Widelands::Game&, Widelands::PortDock&) () (gdb) bt 0 0x0000555555a5df70 in Widelands::Ship::push_destination(Widelands::Game&, Widelands::PortDock&) ()1 0x0000555555b194c5 in Widelands::PortDock::load_wares(Widelands::Game&, Widelands::Ship&) ()2 0x0000555555b19774 in Widelands::PortDock::ship_arrived(Widelands::Game&, Widelands::Ship&) ()3 0x0000555555a5d53a in Widelands::Ship::ship_update_transport(Widelands::Game&, Widelands::Bob::State&) ()4 0x0000555555a5da06 in Widelands::Ship::ship_update(Widelands::Game&, Widelands::Bob::State&) ()5 0x0000555555a23e43 in Widelands::Bob::do_act(Widelands::Game&) ()6 0x0000555555a32ec0 in Widelands::CmdAct::execute(Widelands::Game&) ()7 0x0000555555b2c5a3 in Widelands::CmdQueue::run_queue(int, unsigned int&) ()8 0x00005555558b27cf in Widelands::Game::think() ()9 0x000055555599a401 in InteractiveBase::think() ()10 0x00005555559adb7e in InteractivePlayer::think() ()11 0x00005555559495f2 in UI::Panel::do_think() ()..... soon after dismantling a port. Top Quote |
Hasi50 |
Posted at: 2019-10-11, 13:00
Bugs go here (fot the main game) https://github.com/widelands/widelands/issues/new/choose Here are the widelands where people may dwell, walking around care that evrythings well. Top Quote |
WorldSavior Topic Opener |
Posted at: 2019-11-03, 11:40
I've observed that entering the multiplayer lobby with build20 (and Windows 10) can take so many seconds that one thinks first that the game crashed. With build19, the login duration was normal. On linux, the login with trunk was also normal. Edited: 2019-11-03, 11:52
Wanted to save the world, then I got widetracked Top Quote |
ModellbahnerTT |
Posted at: 2020-02-19, 19:32
At start I got following message in the console:
How can I solve this Bug?
Top Quote |