Topic: "Northmen" Tribe Page
Nordfriese![]() Topic Opener |
Posted at: 2017-06-22, 12:05
The wiki contains a page about a tribe called the Northmen. According to the page, it is a rough idea about a tribe that might be added as a fourth Widelands tribe. I can´t find any reports about any progress or even discussion of this idea (it mentions a talk page but I couldn´t find it). Is there any discussion or progress? If no work is going on about the "Northmen", I would like to know what this page is there for. If someone is working on that – could you please tell me? It sounds interesting… If no one is working on it, but the "Northmen" would be welcomed by other players, I´d volunteer to work on an implementation of that tribe (lua scripting and drawing images for buildings and wares). ![]() ![]() |
GunChleoc![]() |
Posted at: 2017-06-22, 12:14
I didn't know that that page existed - sounds interesting. Do you have any Blender skills? It will be very hard to pull off a tribe that will blend in visually and that's maintainable without using Blender for the animations. I'm a bit iffy of what the difference between "honey beer" and "mead" are supposed to be - the 2 words are complete synonyms. So, I think we should have "beer" and "mead" instead, with beer needing no honey. Maybe they could also have a "sweet bread" that needs honey? Also, I'd like to see the civilians working, they are still crashing on the Widelands revision that you specified (bzr 8264).
Edited: 2017-06-22, 12:18
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Nordfriese![]() Topic Opener |
Posted at: 2017-06-22, 12:48
I do have some skills with blender, though I cannot create animations (yet). I am still improving my skills with it, so I might be able to make animations with Blender fairly soon. I don´t consider myself such a great artist, though, so someone who is better at drawing might want to improve the graphics then
Does everything even have to be implemented exactly as described? I agree that "honey beer" is unnecessary, and honey makes more sense on bread – perhaps "honey bread" as an upgraded kind of bread for more experienced miners? But I also intend to slightly change the tribe´s description: The history I imagine for them is that they once were a tribe that lived in an area equivalent to the northern half of modern Schleswig-Holstein (Germany). They were a culture that was descended partly from Vikings, partly from the Nordfriesen living on the western shore of that region. The tribe sailed north one day and settled in the north of Scandinavia, where they live ever since and call themselves "Northmen". Such a history would mean some minor changes to the economy. As I said, the description in the wiki should only be a guideline, not an order what to do and what may not be done. But before I actually start scripting, I want to discuss it all. I don´t want to spend ages working on something and then nobody likes the result…
Always those civilians… They aren´t civilised enough to work properly with a computer I am quite sure that this would not be an issue when scripting the "Northmen", as my lua skills have improved a lot since then ![]() ![]() |
Ex-Member![]() |
Posted at: 2017-06-22, 12:50
There is a subltle difference between honey beer and mead irl. Honey beer is made with frmented gain and added honey to sweeten in, normally fairly weak >6% by voulme. Mead is made from fruit fermented with honey and is often stonger <5% up to 25% by volume. As the proposed tribe does not seem to have any grain they they could not make beer, honey beer seems a good descrition for a weaker drink and mead relacing the stong beer so beloved by barbarians. As they have bread there must be something to make it from, but normal grain would not grow so well in ice and snow, fortifying what ever thay make the breaf from with honey does seem a good idea.. If this idea progresses I might even get back to using blender again. ![]() ![]() |
WorldSavior![]() |
Posted at: 2017-06-22, 13:21
That's surprising. By the way, how old is that page? Well, there are already men from the north in the game: The barbarians. (I don't know why they are described somewhere as men from the east instead, it doesn't make sense in my opinion.)
Why do you think that? I don't see anything there like "This could be tribe number four". For me it would be less surprising if there was a time when the empire was the only tribe and there have been discussions about the second tribe which might be added, and if the wiki page would have been made in that time...
Welcomed only if they are not a kind of copy of the barbarians ( a tribe which would not be too similar to one of the three would make more sense in my opinion), and if the tribe balancing will be not much worse than now (and I think that this would be very hard to achieve....) I don't want to say that the current tribe balancing is bad. It is okay in my opinion Wanted to save the world, then I got widetracked ![]() ![]() |
GunChleoc![]() |
Posted at: 2017-06-22, 13:25
So, the civilians were an experiement then Since they have reindeer, they could have a Sámi element to their culture too. Regarding fermented drinks, how about apple cider? Or spiced mead? Or let's go stronger with an aquavit? This also looks interesting: https://en.wikipedia.org/wiki/Sawdust_brandy Or how about having an Asian, African or American-based tribe? Edited: 2017-06-22, 13:37
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Nordfriese![]() Topic Opener |
Posted at: 2017-06-22, 13:50
One reason why I am so interested in the Northmen is that they can be seen as having inherited old Friesian culture. This is one thing that is very important for me. I have written a description of their economy based on the wiki with a number of changes. As WorldSaviour remarked, balancing will be the hardest piece of work… Here is the description I have written:
I´m not trying to say this is perfect. It is open for discussion. I will not start scripting until everything has been agreed on. ![]() ![]() |
GunChleoc![]() |
Posted at: 2017-06-22, 14:13
Why is Reet different to thatch reed? I always imagined our thatch reed to be Reet. Since you're aiming for specific Frisian elements, any ideas to have a Watt product in there that's a bit more distinctive than a fish farm? And how about having some sheep? Busy indexing nil values ![]() ![]() |
trimard![]() |
Posted at: 2017-06-22, 14:29
An economy based on clays and bricks rather than wood would be quite different than barbarian I think. It's a great idea, count me in for a few buildings in Blender this summer if you decide to go on this project On a more general note, I think a new tribe is a lot of work.Yes. But it's also a great way to have significant activity on widelands. And that's always good. Because more activity simply calls for more activity. And personnaly I don't think there is any problem in having too many tribes. Most strategic games aren't perfectly balanced anyway. And a lot of them have a lot of tribes (like age of empire) ![]() ![]() |
WorldSavior![]() |
Posted at: 2017-06-22, 16:39
That would be good. In my opinion better than second barbarians Or what about fantasy tribes? Elves, dwarfs and so on?
A Watt product?
Well... How not messing them up with the wild sheeps?
Well, as there are only 3 tribes, "too many tribes" is very far away
Yes. And in Widelands: Balancing is extremely map-dependent anyway. And win-condition-dependent. So I think you always have to choose the right tribe. Balancing means here, maybe: It should not be always the same tribe which is perfect for every match, and no tribe should be without any chance at all matches. If I'm not mistaken.
Yes. And that is more interesting than only 3 tribes... I don't know if AoE has too many "tribes" or not, but I know Age of Mythology where you could once choose 12 different "tribes" and I think that this was not too much, not at all.
I see some possibilities for a Mud mine. It could be a mine which doesn't need ressources. And it could be a mine which could be placed on normal area. Or placed only on mining areas. Or placed on both...
As two tribes don't use smokeries, and one uses it, it makes sense that tribe number 4 also uses smokeries
Why not...
Slow-growing could mean that the farms need more space, but it doesn't mean that they are producing slower... Well, it's a nice idea.
Why should their bread be so watery?
Tavern and "smokery"? Ouh... I consider smokeries as the "atlantean taverns", but okay, that is not really important now
I wonder how they want to compensate those crappy mines If a mining range would be 3, that would be interesting
I also thought about second carriers which are useful for something else
Then, atlanteans would be the only tribe with defense, which would look a little bit weird. And don't forget that evade is not that unimportant for the fighting system
Axes again? Don't you also think that the game lacks swords?
Only one trainingscamp for eight wares? Interesting... Wanted to save the world, then I got widetracked ![]() ![]() |