Topic: "Northmen" Tribe Page
Ex-Member![]() |
Posted at: 2018-02-05, 10:00
I want to take this opportunity to thank Nordfriese for creating this tribe, it would be a great pity if he was the only one to be able to play them. I have had more pleasure playing them, through all the changes, than I have had with the other tribes. I completely agree that starting conditions are not the way to make the tribe easier or harder to play, I usually play them on Village or hardcore starts, if I have any opponents they are or tradepost or fortified village. My start does not make Frisians harder or easier, basically just slower. It can take 30 minutes for any tribe to build a military site, and any tribe about 2 hours to get to the point of beginning to recruit and train soldiers, at this point they are just about as strong, economically, as any opponent. @WorldSavior as you should know Sachsen is a third world country, perhaps with exception of parts of some cities. ![]() ![]() |
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Nordfriese![]() Topic Opener |
Posted at: 2018-02-05, 14:14
As far as I know, the preview there is identical to frame 0 of the idle animation. Is it possible to specify a different image? In this case, I could just make a representative image with a lighter background.
Ok. I adjusted the scenario so the AI´s expansion is slowed. It now gets only sentinels in the beginning, when you have a mining economy it can build outposts, and only later does it get fortresses. Also, the outpost, fortress and tower are available to the player a bit earlier now, and the advisor tells you to hurry up and expand quickly (therefore you should have enough space and mountains when you may start training).
All right then. As far as I can see, there are two major changes still up for discussion now: A cost reduction for fur garments and advanced swords, and a time bonus for (large) armour smithies. 1) Fur garments. I tried it out and played two games on Firetournament against three teamed-up AIs (red atl, yellow emp, green bar). Result: The game with the normal cost was an exciting match, in which I was in real trouble at one point (but won anyway), and I enjoyed the game even though it was almost only fighting. 2) Time bonus. As I said, I´m not totally opposed to an increase here, so long as it isn´t all too large.
My proposal was 50% higher efficiency, yours 150%… Shall we meet at 100% increase or 50% work/sleep time decrease?
If the work time decrease for small smithies is significantly lower, then forging a curved or double swords would be faster than forging a basic or long sword…
What about helmets? I think they are fine, as training a soldier needs only one of each kind; but leaving them as they are would give them a very long producing time compared to the swords… ![]() ![]() |
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WorldSavior![]() |
Posted at: 2018-02-05, 21:37
I'd not be so sure about that. If you play the hardcore starting condition, you'll have more problems if you want to survive long enough, no matter how big the map is. (Given that the AI doesn't play pathetically.) For example I'd rather like to play on Ice Wars with Frisians/Headquarters than with barbarians/hardcore.
Or you could let the trainers consume sometimes two swords instead of one
With the hardcore starting condition for example. I would not be surprised if the effort to play with that is even higher than to play with frisians.
Rather much more space, much more building materials, and you have in general to do much more. With that effort you could achieve much more with other tribes.
But do you know as much about Widelands gameplay as I do? I guess not.
Maybe you want to be the only one who makes the fourth official tribe in Widelands, who knows...
You don't really have a reason to complain: You said first of all - and almost the whole time - that the tribe should be balanced before suddenly stating now that you'd prefer the frisians as a disadvantaged tribe. And if you try to make the frisians balanced and don't success, it's your fault if you don't ask other people to help you before, isn't it?
There are clearly further people which want that the tribes are balanced, they just didn't write here during the last days.
Why not stopping being cynical?
It matters for me what is part of the official game.
Maybe I didn't write precisely enough. I meant: What would you like more - adding the current, bad working frisians to the official game or adding a balanced version of frisians to the game plus such a new starting condition? But maybe the question is pointless. The more important question is: What do you think about my idea to split frisians up into a Nordfriese-version and a balanced version?
Ooooooh... You are an extremely courageous kitty cat At least I'm sure enough to accept the challenge.
Why is it so difficult in your opinion?
And what about splitting Frisians up into a balanced and into a challenging tribe? Wouldn't that reduce frustration&pain a lot?
2 hours are a very long time, I play usually much faster.
It's not a third world country, but I can totally imagine why you say "with exception of parts of some cities"...
So you would like to balance the tribe now again instead of stating that you don't care about it anymore?
Really? Well, firetournament is a map with huge space problems, which are probably too complicated for the AIs? Wanted to save the world, then I got widetracked ![]() ![]() |
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Nordfriese![]() Topic Opener |
Posted at: 2018-02-06, 12:45
Write me a starting condition script that achieves this and I´ll believe you
This sentence isn´t meant any more cynical than your suggestion that I should add my very own personal tribe to the game in addition to balanced Frisians
They´re not bad-working, it´s only a bit of minor finetuning now.
It´s not the most AI-friendly map, but the barbarian AI got a working battle arena in one game and the empire AI an arena plus a barracks and a functional mining&recruiting infrastructure early in the other, so it wasn´t a free win…
I did, and you replied:
…
You are the one who is demanding fixes for all (real or supposed) balancing problems. Instead of asking questions like this one, you should be glad I´m trying to fix the 'issues' you mention.
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hessenfarmer![]() |
Posted at: 2018-02-06, 22:05
Just to add some constructivism to that discussion: Edited: 2018-02-06, 22:27
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kaputtnik![]() |
Posted at: 2018-02-07, 19:37
Just started to play the first scenario and found that the census and buildings statistics didn't work (either by pressing keys 's' and 'c' nor by clicking on the appropriate buttons). Please merge latest trunk, so the buildings help would be displayed the right way. A huge work for one person, congrats ![]() ![]() |
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Ex-Member![]() |
Posted at: 2018-02-08, 11:39
Tooltip problems. I noticed that the Fruit Collector and beekeeper display 'can't find any more resources!' constantly. It seems they display it after the message is triggered even though they later find resources. I did have something of a similar message from the tavern yesterday but cannot repeat it today, it seems a strange message is displayed with certain input queues being empty but this one corrects as soon as conditions change. Correction the condition arrived as I was writing this.. The message is'Skipped preparing only 1 ration because the building has the following wares: Fruit and Bread and the building has the following wares: Smoked fish and Smoked meat.' At the time the building had 4 fruit and 4 Smoked meat, no bread or fish. Then it used a fruit and meat to make 2 rations. Played an 8 hour game yesterday on Ice wars with seven opponents playing a mixture of the other tribes. I used village start and let then use headquarters which gave them an advantage. I noticed no problems with balance, food and drink production was good enough for 7 mines and 2 training sites, without trying to hard I had soldiers recruiting and promoting within 2 hours. Checking statistics showed I was the second largest territory after 3 hours and my military was 3 times bigger than the best AI, at about this time they started fighting among themselves which only improved my position. ![]() ![]() |
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Nordfriese![]() Topic Opener |
Posted at: 2018-02-08, 12:01
I can´t reproduce this, nor can I imagine a reason why this should happen… BTW, I found and fixed a bug in the 2nd scenario related to the empire warehouse. Hope it didn´t break saveloading again…
These were supposed to be ropes, but it didn´t show well on the small scale. I removed them, and it looks better now
I don´t know what you mean with blinking, can you describe?
Okay, the Smokery and Brick Burner now have plain bricks instead of pc there
Yes, please do
I tweaked the sentinel, outpost, fortress and tower, each in a slightly different way, what do you think of them now?
Weird, I never encountered that problem… Perhaps you played Widelands in a language other than default English, and this is because no translations exist?
Done, it´s no longer broken now
Thanks
The lumberjacks of all tribes also have that problem, if they once don´t find a resource the tooltip will never go away… So it´s a bug in the game.
Another bug. Your description shows that it works as intended; the mistake here is that the skipping condition isn´t translated correctly into words. The message should be "Skipped preparing only 1 ration because the building has the following wares: Fruit or Bread and the building has the following wares: Smoked fish or Smoked meat.'
@WorldSavior: This is similar to my own experience when playing frisians. I´m trying not to sound sarcastic, but are you really sure you´re not seeing a balance problem only because you didn´t play frisians very often yet? ![]() ![]() |
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WorldSavior![]() |
Posted at: 2018-02-08, 14:43
I meant that in fact frisians are like you take away every third sword and replace it by nothing. Or even more disadvantaged concerning swords...
That was not cynical. I just recognized that the widelands development team could learn something from the game 'Age of Mythology - The Titans'. There are 4 cultures (atlanteans, greek, vikings and egyptians), but you don't choose the culture, but the so called main gods. Every culture has got three of them, so you can choose one of 4*3=12 "tribes" - and the difference between the main gods of one culture is not that huge in comparison to the diffrences between the cultures. So the developers of that game increased the variety of it greatly by an easy method (copying each "tribe" three times and implementing smaller - but interesting - differences here). The widelands development team could do something similar, especially as some people want that the classical tribes stay like they are while other people want changes everywhere. And concerning your suggestion: As soon as there would be a second challenge tribe in the game, your different "random tribe phrases" make actually sense. Implementing "random challenge tribe" doesn't make that much sense as long there would be only one of them, that's why this sounds so cynical.
I think that they don't work well. Like the empire, they are even more disadvantaged if they don't have any more surface mines (working until 50%) and not any more fish/game. What about the aim that frisians should be good at the late game?
That was already after you had designed the complete tribe mainly alone.
Why should I be glad about that? And my question seemed to be necessary. If I support you, I cannot take it for granted that this support will not be for nothing. I don't see why I should support you instead of the persons who will decide if your suboptimal tribe will become part of the official game or not.
Balancing only this would be a so called drop in the bucket
I thank that this is not true. The tooltip will be shown if the productivity is below the "treshold number" (as far as I know) and it vanishes again if it's above.
Yes, I'm sure. Has anyone else already beaten a team of 6 or 7 trading-outpost non-frisian AI's on the Nile, with frisians/headquarters, autocrat? (I did that before speed of barley farms was increased by 50% and so on) Edited: 2018-02-08, 14:44
Wanted to save the world, then I got widetracked ![]() ![]() |
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Nordfriese![]() Topic Opener |
Posted at: 2018-02-08, 18:26
You´re right about the lumberjacks; however, a treshold can be set only if the building has an out_of_resource_notification message defined. Since it is very stupid to build a fruit collector nowhere near a berry farm (and because bushes grow so well everywhere that it shouldn´t be necessary to build extra berry farms for existing collectors) I didn´t define such a notification, it would only spam the inbox with the message. So the bug is that no treshold can be set if no message is defined. Starting conditions: I repeat, they are not powerful enough. Anything to do with production or consumption of wares, or sleep/work times, cannot be changed by a starting condition in any way.
The difference is that piggeries need wheat, which is also needed for beer (which goes to the mines) and bread (mines and soldier training). Aqua farms use fruit, which can other than that be used only for rations, and which is produced faster and with cheaper&smaller buildings than wheat.
I was thinking ahead here. There was a quite concrete suggestion for a tribe Amazons, which also sounded like a challenge tribe… @WorldSavior
I am normally an even-tempered person, but you know exactly how to annoy me most. I´ve been fuming more or less silently about your snarky remarks for a long time now. Enough is enough. Fine. You are constantly saying that the frisians are so terribly unbalanced, I keep asking you for your opinion on balancing issues and proposed fixes, but instead of ever replying, you keep saying "Oh, I´m not in the mood to say anything constructive, and anyway everything bad is all your own fault" – Fine. I am just glad that you at least accept that you are not one of the "persons who will decide if my oh-so-suboptimal tribe will become part of the official game or not". Just let me say this. I have valued your opinion less and less during your argumentative and wearisome debate, and now I am tired of arguing with you further. Say what you will, but don´t believe I care any longer about your ideas of balancing. You leave me with the very strong impression that you either turn half an invented moth into an elephant just so you have something to criticise, or you want the intended challenge-tribe to be actually super-advantaged so you´ll have a tribe that lets you win even faster in the next tournament. ![]() ![]() |