Topic: "Northmen" Tribe Page
Nordfriese![]() Topic Opener |
Posted at: 2017-06-28, 19:37
When the Frisians are working and get into trunk, I´ll be happy to help coding another tribe. But until then, let´s concentrate on the one that is currently under development. @WorldSaviour: If you aren´t sure if it is a good tribe, play some test games with the branch and then say what exactly is bad about it. And please tell me what trainingsites should do in your opinion? I see the following suggestions:
I´d like the opinion of some other players here as well… The current farming speed is fine in my opinion. Now, I have a permanent slight shortage of grain unless I build dozens of farms. It is the same when I play barbarians. So, I think it is not too slow. Finally, a balancing question. Soldier strength. The frisian soldiers are much too weak at the moment, so I spent some time working out better attributes. Here is the result (I have included the other tribes values for comparison):
This makes frisian soldiers slightly stronger than others (in theory, I didn´t test it yet). ![]() ![]() |
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einstein13![]() |
Posted at: 2017-06-28, 20:12
If you are working with soldiers, you can test it with my project for testing soldiers strength: https://github.com/einstein13/wl_soldiers Just define another soldier and try them fighting. Is this table OK? Increase of defence for FRI is 0? einstein13 ![]() ![]() |
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JanO![]() |
Posted at: 2017-06-28, 21:47
My opinion to the recycling: If trainingsites drop out ores, it seems little bit provisional. Just because there is no imaginable process taking place in the trainingsite which could possibly transform smelted ore into raw ore. Yes, it is an effective workaround, but it is a bit to obivious, that it is just done to keep stuff simple. The recycling center would make sense, if it would handle coal very effective. For example take 3 scrap metals + 1 coal and make two steel or gold out of it. I think that would be reasonable, if you compare the energy cost of smelting ore (which mainly consists of minerals that have much higher smelting temperature than iron) and just smelting metal. Otherwise, the ordinary furnace could handle this job as well. Having the trainingsites dropping out perfect smelted metal bars seem like a workaround, too. It just doesn't make sense And yes, I know that I suggested that myself ![]() ![]() |
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king_of_nowhere![]() |
Posted at: 2017-06-28, 22:19
you need an increase in defence, which is not listed in your table. i'd like to try the tribe and give feedback, but I don't have linux ![]() ![]() |
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einstein13![]() |
Posted at: 2017-06-29, 06:59
Battles win:
with some my modifications (no info) Edited: 2017-06-29, 07:00
einstein13 ![]() ![]() |
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WorldSavior![]() |
Posted at: 2017-06-29, 07:06
I also thought about the possibility of an Amazon tribe. Nice coincidence I like the idea
Nice ideas. Maybe they could also draw water from waterbodies in general? The map editor doesn't distinguish between salt-water and non-salt-water anyway, which is not a big problem in my opinion
Nice ideas, too. I also thought about the ware "ice" as a building ware, so you need a lot of water for buildings, which would be interesting. If the ice would be magical, it wouldn't melt
Well, maybe it would have made more sense to ask the whole community about new tribes instead of just starting? I mean, can anybody just make a tribe and add it to the official builds? That would surprise me
Testing with the branch seems to be complicated. But for example I think it doesn't make sense that the frisian farms are much slower than barbarian farms, which are already the slowest. And that's just one example. Probably it would be better if more people would have been involved in the creation of the tribe
Well, I still think that ores don't make sense there. But it is not so necessary to declare already which method should be used, because I don't know if the tribe would be too complex or not. I'd have to test it
Barbarians don't need dozens of farms in every match, mostly just some of them
What about the differences between minimal and maximal attack? (You are just listing minimal attack here.) If they are too close together, frisian heroes will probably kill other frisian heroes safely, in case they attack them, and this might be a problem.
How did you calculate the probabilities for fights?
Exactly
That's right, but the metals of the frisians are not necessarily bars They could look already similar to swords Not logical enough?
It's cool that you already do the calculations The values don't look very bad, but probably those soldiers are too strong Wanted to save the world, then I got widetracked ![]() ![]() |
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einstein13![]() |
Posted at: 2017-06-29, 08:54
Yes, I did the calculations, because the program is done, only added some settings.
But I guess that the soldiers are too random (lots of attack, lack of evade). But this is only my point of view. Maybe another tribe with that stats will be good to make more variety? AmazonsI would like to see completely different tribe: lots of evade/defence and not high value of attack Edited: 2017-06-29, 08:56
einstein13 ![]() ![]() |
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Nordfriese![]() Topic Opener |
Posted at: 2017-06-29, 10:48
I just pushed a new revision to launchpad. The recycling centre has been re-introduced and there are 2 kinds of scrap metal: Iron and mixed. The recycling centre turns 2 iron scraps and 1 coal into 2 iron; 2 mixed scraps and 1 coal into 1 iron and 1 gold. I also improved the tavern, though the program is more complicated now. The defence increase of 0 was a spelling mistake, of course. Training with an increase of 0 would be pretty pointless. The real value is 20. @einstein13 It´s great that you have a program to calculate this! I made a Java program for my calculations, but it´s terribly slow and didn´t cope well with maximum attack (always assumed minimal force). The results were similar to your table, but not quite the same. Perhaps lower attack would improve the balance? I´ll try some more balancing… ![]() ![]() |
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king_of_nowhere![]() |
Posted at: 2017-06-29, 11:36
re: scrap metal. I think the scrap metal ware is the best way to handle it. you must melt the metal and forge it again to reuse it, so clearly it is not a metal ingot, but it is also not a metal ore. re: soldier power: they have around 55% against other soldiers (with a great difference whether they strike first or not, because of their low evade), which is not game breaking. But we must make sure that their soldiers are more expensive to balance that. And keep in mind that recicling scrap metal makes their weapons cheaper in comparison. finally,
as someone once said, this is a do-ocracy: whoever decides to do something has the power to do it. ![]() ![]() |
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einstein13![]() |
Posted at: 2017-06-29, 13:29
I will update the project today evening and recalculate everything one more time (10^7 tests for each battle). I also will check if level9 vs level10 soldier is a big difference (in old topic we did the rebalancing this situation for other tribes). Please provide also max_attack value for your tribe. re scrap metal: I would pick an idea that you need 2 scrap for 1 real metal. Or you did a balance for rarity of scrap? einstein13 ![]() ![]() |