Topic: new tribe: amazons
king_of_nowhere
Topic Opener |
Posted at:
2019-09-10, 22:12 UTC+2.0
wilderness keepers seem to have some glitch regarding water. everywhere i made keepers and hunter-gatherers close to water, i run out of fish. even where i made 10 keepers and only 3 gatherers, and only open water nearby (with fish;atlanteans can use it fine) i still run out of fish fast.
well, makes life easier on ice wars EDIT: I now played 4 and a half hours on ice wars, and i haven't been able to give the defence 2 promotion to a single soldier. even with full wares, the training glade will kick out soldiers mid-training. evade 3 is also difficult to get, while healt 3 is the first that is given.
Edited:
2019-09-10, 22:33 UTC+2.0
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hessenfarmer
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Posted at:
2019-09-10, 22:44 UTC+2.0
Ok I changed the training glade input storage, the trainer patience (now like empire), the gardening center (consumes charcoal and fish and goes 6 times terraforming), and added the normal trees attribute to the rare trees(by this treetop sentry can be built on them and lianas are to be cutted an wilderness keepers uses them - side effect they can be cut by normal woodcutters this eases the handling of AI
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king_of_nowhere
Topic Opener |
Posted at:
2019-09-10, 22:51 UTC+2.0
is that unavoidable? wouldn't it be better to change the liana cutter code and wilderness keeper and treetop sentry as "can work on trees and also on special trees"? by the way, can woodcutters of other tribes cut down special trees? they must be, otherwise amazonian treewall becomes impassable. also, is there some way I can contribute writing text or other stuff other than programming? besides playtesting, of course, as i'm already dooing that
Edited:
2019-09-10, 22:53 UTC+2.0
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hessenfarmer
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Posted at:
2019-09-10, 23:16 UTC+2.0
more the less the answer is yes due to the next point.
with the latest change they can.
we still need to define the other starting conditions, collectors win condition, outline a tutorial mission, create a map for that, so yes you could contribute.
Edited:
2019-09-10, 23:17 UTC+2.0
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king_of_nowhere
Topic Opener |
Posted at:
2019-09-12, 01:54 UTC+2.0
in the meanwhile, i have discovered that saved games crash if there are amazonian ships. the error message says
perhaps it's just a graphic error due to borrowed graphics, but not being sure, i report it
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king_of_nowhere
Topic Opener |
Posted at:
2019-09-12, 04:13 UTC+2.0
ok, i tried the new version now on fjords. in theory, it should be amazonians' dream map: they need less space for construction and more for planting trees, and the map has plenty of forested mountain that supports wood but can't be used for constructions. forested mountain is a poor soil to grow trees, but junglemasters plant trees already at the second stage of growth, giiving them a higher chance of survival. at the same time, they are hampered by the lack of space less than other tribes, as they don't need as many farms. I also know the maps, and I now know the tribe enough to avoid the major pitfalls (i had enough ropes and i timed the construction of rare trees at the right time) how ironic, that a tropical tribe would be best suited for an ice-based map. Anyway, the tribe's strenghts worked beautifully. I had an excess of wood, which I've never seen on fjords. and with only 5 junglemasters. I had enough ropes too. Still took me 85 minutes to get a hero soldier. and couldn't make many earlier promotions either. I won't be challenging worldsavior anytime soon. Early game is still a problem, and rare woods are definitely hard to get in a steady suupply, as the training sites eat tons of those. i had 3 rare planters and 3 rare woodcuters - 6 buildings are not a small investment on fjords - and I got nowhere near enough of those trees. i may try making 5 tomorrow. first, the good thing. the training glade now is fine. it doesn't fight to kick your soldiers out. the storage capacity also works better. I can't say about the gardening center, as there's no place for it in fjords. neither can i comment on the lianas on rare trees, as i didn't mmake the liana cutters there. i also made the rare trees far from the regular trees, to avoid the regular wooodcutters chopping them down. old problems remain, though, and I spotted a few new ones:
I'd leave the cost of advanced promotions the same, as those look right. they are very expensive, but they are actually supposed to be
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hessenfarmer
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Posted at:
2019-09-12, 11:18 UTC+2.0
confirmed. Just a bloody copy paste error. will be corrected
I need to investigate this
Ok will do this. BTW while checking other medium buildings for their input capacity I realized that atlantean weaponsmithy stores 32 wares which seems far too much we should end at 24 to 26 at max.
Ok let's give it a try. Will change it this way tonight
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king_of_nowhere
Topic Opener |
Posted at:
2019-09-12, 15:56 UTC+2.0
oh, i forgot to mention. on fjords, treetop sentries saw some use, as there are places where forward settling is blocked by trees. but still very limited. I now believe they are not a balance concern and we can give them a conque radius of 6, like most small military buildings. that will make them more viable
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king_of_nowhere
Topic Opener |
Posted at:
2019-09-12, 17:12 UTC+2.0
imperial weaponsmith also has the same capacity. barbarian doesn't, but only because they don't use wood for their weapons. they still get 8 wares for each type. al three tribes can store enough wares in their weaponsmiths to run a full production cycle of all weapons.
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hessenfarmer
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Posted at:
2019-09-12, 17:39 UTC+2.0
First we have 4 Tribes up to now and will end with 5 very soon.
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and it just doesn't seem logic to me that these medium buildings can store so much material. from my perspective reducing each ware by one for atlanteans and imperial wouldn't harm a well organised economy. But that is a topic for another thread probably.