Topic: [GUI] Field Selector
GunChleoc![]() |
Posted at: 2017-12-01, 12:26
I have added them to the branch for testing, thanks I think we can change the tree and bunny to not have the arrow down in them. That way, we could make the symbol bigger. For the port spaces, I'd prefer the old concept; anchor with +/-. The anchor + symbol is also currently used as a button icon in the ship window. Busy indexing nil values ![]() ![]() |
fraang Topic Opener |
Posted at: 2017-12-29, 21:43
I have updated the field selector graphics: I have uploaded the new ZIP file to the bug report too. ![]() ![]() |
GunChleoc![]() |
Posted at: 2018-01-06, 12:44
Roadbuilding and editor cursors have been merged. Thanks for the new graphics! Busy indexing nil values ![]() ![]() |
kaputtnik![]() |
Posted at: 2018-01-07, 19:45
After having the new icons in trunk and working with them, it is really a great improvement, thanks a lot fraang ![]() ![]() |
fraang Topic Opener |
Posted at: 2018-01-10, 00:34
I added a blend file for the road building field selector and uploaded it to the bug report: https://bugs.launchpad.net/widelands/+bug/1731523 ![]() ![]() |
fraang Topic Opener |
Posted at: 2018-02-02, 01:58
I was busy working on new cursor graphics and this is my progress so far: Variant 1: Variant 2: The final cursor will be smaller of course but this is just a matter of the resolution to render the graphics in. ![]() ![]() |
einstein13![]() |
Posted at: 2018-02-03, 08:53
I would vote for Variant 1. More realistic and reminds me one of the games. Was it Settlers 2? But as I could find, the cursor was not so leaning (see link) einstein13 ![]() ![]() |
WorldSavior![]() |
Posted at: 2018-02-03, 13:36
Why changing all of these graphics at all? Isn't the current cursor good as it is? Wanted to save the world, then I got widetracked ![]() ![]() |
kaputtnik![]() |
Posted at: 2018-02-03, 17:27
I don't have the feeling that the current hand pointer has to be exchanged by another sort of hand pointer. On the other side a new one would be more visible. For the Variant1 i think it looks a bit strange, like amputated... What about having different pointers depending on the tribe? Empire: Marble column Barbarians: Hard wood Atlanteans: Fish No idea how that will look like ![]() ![]() |
GunChleoc![]() |
Posted at: 2018-02-03, 19:09
The reason I'd like to see a new cursor is that the current one is really pixelly. So, it's not a mater of shape, but of graphics quality. I'd be in favor of just 1 pointer graphic for all tribes - simple UI is better UI. Busy indexing nil values ![]() ![]() |