Topic: Bugs between b21 and b22
WorldSavior Topic Opener |
Posted at: 2020-07-27, 21:23
So, here a new tread for more bug reports.
I think that I've seen much more bugs, but it's hard to remember them all... Wanted to save the world, then I got widetracked Top Quote |
hessenfarmer |
Posted at: 2020-07-27, 21:29
Ooooh no, and we spent so much work on this build to make it good Reagrding the AI Attacking when defeated this is a low hanging fruit as we just need to assign an empty AI if an AI Player is defeated. Top Quote |
the-x |
Posted at: 2020-07-28, 01:21
But World, which kind of messages are shown is personal preference and not a bug. The only real bug we need to solve to make this game multiplayer fair fit is a fair Balance between Economy and Hero. Why? Because it puts 0 effect how you build your economy or whatever you do to optimize if later the one attack with the hero and too big healing is the factor that decides almost 100% of the outcome. If you like you can put the replays showing this. Top Quote |
the-x |
Posted at: 2020-07-28, 01:29
One of many Ideas: Randomize who attacks, so that not an only hero can move straight to a building and defeat all lvl0.
aiming at more different unit types
Top Quote |
the-x |
Posted at: 2020-07-28, 01:30
The Idea with randomizing means a lot more realistic gameplay. You as well as your oppoent do not know which unit will attack, a bit like the old battlefield, where the average or the median of the army strengh decides Top Quote |
GunChleoc |
Posted at: 2020-07-28, 06:37
the-x, please do not post ideas in this thread. This wastes a lot of developer time when we are managing and fixing bugs. It's already time consuming enough to align/cross-link the forum threads with the GitHub issues, and unrelated posts in bug reporting threads make this more difficult for us. Balancing discussion should also go into a separate topic. Thank you Edited: 2020-07-28, 07:05
Busy indexing nil values Top Quote |
GunChleoc |
Posted at: 2020-07-28, 07:04
Already known: https://github.com/widelands/widelands/issues/3639
Same as https://github.com/widelands/widelands/issues/1037 then
+1 - we should have an initial status message for all win conditions https://github.com/widelands/widelands/issues/4024
This means that you will no longer hear your ally placing buildings on the map. Is this what we want? If we do, branch is ready https://github.com/gunchleoc/widelands/tree/constructionsite-ui-sound
https://github.com/widelands/widelands/issues/3417 first and then we can reduce their probability
I must admit that I do like the eye candy. Maybe we could remove all worker types without cost there - this would make a few more units types disappear from the stats though. Busy indexing nil values Top Quote |
WorldSavior Topic Opener |
Posted at: 2020-07-28, 19:46
Does that mean that you have turned the interface sounds off? Ambient sounds bother me partly so I turned them off, but interface sounds don't bother me and I didn't deactivate them
Maybe not all workers without costs - for example millers, brewers and coal burners fit well into the statistics. Recruits (and maybe soldiers) should just be further exceptions like carriers are Edited: 2020-07-28, 19:47
Wanted to save the world, then I got widetracked Top Quote |
Nordfriese |
Posted at: 2020-07-28, 20:37
Millers, charcoal burners and the like are technically not costless – they cost one carrier. Only carriers and recruits are truly costless. +1 for omitting these from the statistics. Top Quote |
WorldSavior Topic Opener |
Posted at: 2020-07-28, 22:17
It's better than good ; ) The idea is to make it even better
This is already implemented, because you can create maps like you want them! This allows you also to play matches were heroes aren't such a thing: Just play on maps without any gold (or at least almost)? Wanted to save the world, then I got widetracked Top Quote |