Topic: Really really bad performance of savegame
MarkMcWire![]() Topic Opener |
Posted at: 2020-09-10, 20:36
Wow, BIG difference in the game performance. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
GunChleoc![]() |
Posted at: 2020-09-10, 23:06
The fix was merged yesterday, so you can switch back to the master branch now. Busy indexing nil values ![]() ![]() |
niektory![]() |
Posted at: 2020-09-10, 23:12
He's using a custom tribe so he'd need to adapt it first. Also master has an even bigger performance problem right now: #4253 Edited: 2020-09-11, 05:56
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niektory![]() |
Posted at: 2020-09-13, 03:39
Just a heads up for you MarkMcWire, the performance fix I posted might make the game less stable. If you get crashes you might need to go back to the regular Build 21. ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at: 2020-09-13, 17:38
I noticed it, once it crashed. It's still a significant improvement. Edited: 2020-09-13, 17:39
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
simplypeachy |
Posted at: 2020-09-21, 15:33
I'm also seeing a serious performance loss even on a relatively small map (EastWind Islands, 176x176, four players) after only a few hours, using the master from commit c3b1479. My system is pretty old Intel i5-3320M CPU @ 2.60GHz, but it usually requires very large maps and economies before the game gets this slow. WARNING: New-style view packet not found. There may be strange effects regarding unseen areas. ![]() ![]() |
niektory![]() |
Posted at: 2020-09-21, 21:17
Current master has several known regressions. If you want a stable game it's best to stick to Build 21 for now. Only use master if you want to help with testing. ![]() ![]() |
simplypeachy |
Posted at: 2020-09-22, 03:27
Will do, thanks! WARNING: New-style view packet not found. There may be strange effects regarding unseen areas. ![]() ![]() |