Topic: discovery starting condition
| OIPUN   Topic Opener | Posted at:
        
            
    2021-02-12, 14:23 UTC+1.0 I would suggest doing some changes to make the discovery starting condition more playable. Please find the saved game attached. There is no reason why the tool smithy should produce a hammer for a new builder. Actually, I can’t find a way, how to produce the requested saw. As for Atlanteans, there is a similar issue to the issue #4607 that is related to the discovery.  Top  Quote | 
| hessenfarmer   | Posted at:
        
            
    2021-02-12, 15:35 UTC+1.0 Not sure whether I understand the problem. For making a saw and not a hammer for a builder the solution is setting all Tools to zero in economy settings and only have as much similar constructionsites as we have builders.     Top  Quote | 
| OIPUN   Topic Opener | Posted at:
        
            
    2021-02-12, 15:44 UTC+1.0 That is why I attached the file to show, that the strategy you have described seems not to be enough.  Top  Quote | 
| kaputtnik   | Posted at:
        
            
    2021-02-12, 17:29 UTC+1.0 In the save game there are three builders at all: 
 Although there is one free builder, the toolsmithy produces a hammer with the last piece of iron. I guess what happened here is that OIPUN started to build too many buildings at once. Each construction site requests a builder, but there were not enough builders available, so the toolsmithy gets a request to produce a hammer. And this request was not reset if a builder arrived at the port and was 'free'. This was discussed here and the result was this bugreport. 
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    2021-02-12, 17:31 UTC+1.0
            
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| OIPUN   Topic Opener | Posted at:
        
            
    2021-02-26, 17:18 UTC+1.0 
 Sorry for repeating myself. I know you are busy. Still I think, it would be great, if it was possible to play discovery also with Atlanteans. A sawyer or an iron more should be enough.  Top  Quote | 
| Nordfriese   | Posted at:
        
            
    2021-02-26, 17:57 UTC+1.0 https://github.com/widelands/widelands/pull/4709  Top  Quote | 
| OIPUN   Topic Opener | Posted at:
        
            
    2021-02-26, 18:42 UTC+1.0 According to the link, it looks like Atlantean discovery should have 3 irons more now. Maybe I am wrong and it is just one. It is not easy to read the lines. 3 irons more would be a really easy start. I would expect 3 irons in total.  Top  Quote | 
| Nordfriese   | Posted at:
        
            
    2021-02-26, 19:11 UTC+1.0 It replaces 3 spidercloth with 3 iron. But if you consider this too easy now I'll happily remove one of the irons again   Top  Quote | 
| OIPUN   Topic Opener | Posted at:
        
            
    2021-02-26, 19:31 UTC+1.0 
 Yes, I think 3 irons are too much. 1 should be enough. 2 are better than none :). Thank you for the changes.  Top  Quote | 
| OIPUN   Topic Opener | Posted at:
        
            
    2021-02-26, 19:44 UTC+1.0 And maybe what about giving one more saw to Atlantean poor hamlet. Atlanteans need a lot of logs. It takes a really long time to start with just one woodcutter. It would be 4 instead of 3 saws in total then. I have played poor hamlet also with Frisians and Amazons and no one of them has such a bottleneck. 
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    2021-02-26, 20:08 UTC+1.0
            
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