Topic: Bugs before version 1.0
Nordfriese![]() |
Posted at: 2021-06-10, 12:15
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WorldSavior![]() Topic Opener |
Posted at: 2021-06-10, 15:10
I think the link which you posted in the tourney thread
If somebody tells me where to find it, I might do that Wanted to save the world, then I got widetracked ![]() ![]() |
the-x![]() |
Posted at: 2021-06-10, 15:36
Thats no bug, its logical behaviour. The workers are in a line and therefore you just kick the first, which you will find out after doing it once wrong.
Thats indeed a heavy bug in my eyes, cause it affects the gameplay heavily in many ways. New player wonder why the trainingssite isnt working anymore if gets the exact correct axe. In 1v1 it leads to hidden knowledge, like how to kick and order troups in HQ that automatically the best get in a new fortress first. It also requires high micro not intelligent, but kicking all soldiers until you have the right in line, which could meanwhile wander to the trainingssite, bc he is the highsest available soldier. Partly solution:
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Nordfriese![]() |
Posted at: 2021-06-10, 15:46
@WorldSavior Then I guess the zip/tarball GitHub gave you is corrupt. It's annoying that GitHub doesn't provide an md5 checksum. Best try downloading it again; if it is different from the first one perhaps it might be fine The build log is not kept anywhere, to get one best delete the build directory, recompile, and copy-paste all output afterwards (or compile with ![]() ![]() |
feh![]() |
Posted at: 2021-06-10, 17:38
Thanks, didn't find that one
True, now I know. Though for me it was more logical to kick the second one as that worker would have been in the mine for a shorter period of time and hence would be less experienced. Also hierarchies are usually top to bottom. ![]() ![]() |