Topic: major issues with Widelands
passerby Topic Opener |
Posted at: 2021-09-26, 13:35
Linux Mint 20.1, Cinnamon 4.8.6. Just installed Widelands from the Software Manager (SM). Build is listed in SM as 1.20-2build2. However, there are some immediate issues which need solving.
Top Quote |
Nordfriese |
Posted at: 2021-09-26, 14:29
Hi passerby and welcome to the forum Widelands build 20 is outdated by two versions, the current release is version 1.0 (package version In the game and editor, you can view all available shortcuts by opening the encyclopedia (F1 or toolbar button) and choosing the last entry (Tips) in the first tab (General)). You can toggle between fullscreen and windowed mode via either Whether Alt+F4 should ask for confirmation or not is a matter of taste, IMHO. To me this shortcut means "exit the program immediately" so I don't like it when a game chooses to ask me "are you sure" first. This shortcut is hard to hit by accident, so if I press it then yes I am sure. +1 for a return-to-mainmenu shortcut though. Story message boxes in tutorials and campaigns block all user input by design to prevent you accidentally closing them. The same applies for some error messages etc. Other child windows do not have this behaviour. Copying text is a feature on our wishlist, and we've made some progress there though much is still under development. You can use The font error is specific to packaging – Widelands ships some uncommon fonts for certain non-latin languages, but some distros replaces them with an equivalent third-party package and symlinks. Please try if the solution given in this similar bugreport works for you. Edited: 2021-09-26, 14:31
Top Quote |
passerby Topic Opener |
Posted at: 2021-09-26, 18:30
OK, I've installed the latest flatpak version: most of the issues are now resolved, except the difficulty exiting the tutorial games. And, of course the expected behaviour of Alt+F4 is to close the program immediately. Just one more thing. The text is small; is it possible to enlarge it, maybe even change colour and background? If not, that's a suggestion. P.S. I couldn't find any way to edit the title of the forum post once sent. Edited: 2021-09-26, 18:36
Top Quote |
Nordfriese |
Posted at: 2021-09-26, 20:00
You can create a new Theme add-on and edit its Currently, two alternative themes are available for download (regarding colours you might want to try out "Minimalistic Theme"), but none with larger-than-default fonts so far.
Thread titles can only be edited by forum admins Edited: 2021-09-26, 20:01
Top Quote |
arch_stanton |
Posted at: 2022-03-26, 22:25
Is the text in message windows, such as the tutorial instructions, hard-coded? When editing a theme, if want to use the default graphics from the default theme, in init.lua can is there a way to point to the graphics in data/templates/default? Top Quote |
kaputtnik |
Posted at: 2022-03-27, 12:21
The texts are part of the corresponding map. See the tutorial maps in the data/campaigns/ folder: https://github.com/widelands/widelands/tree/master/data/campaigns
No, you have to add them to your theme add-on. See https://www.widelands.org/documentation/themes/ or download one of the already implemented themes and check the file structure. Next time please open a new topic for each question Top Quote |
arch_stanton |
Posted at: 2022-03-27, 21:24
Oh, I meant "font size" not "text".
I uploaded a new theme that provides some larger fonts (changes the default 14pt to 20pt). But as Nordfriese mentioned, many UI elements still have a hard-coded size, so the theme I added (Larger Font Theme) doesn't change everything. Edited: 2022-03-27, 21:24
Top Quote |
Zifn |
Posted at: 2023-02-28, 12:49
Hello, New Widelands player here, in a couch & tv screen (1280x720) setting. With the 'Larger Font Theme' a lot of text is readable for me, but e.g. not the tutorial texts. Fiddled a bit with values in the add-on's init.lua but to no avail. Do I gather correctly from this thread that the tutorial text size cannot be increased for the time being? (If so, looking forward to if and when that changes.) Many thanks for replying, for the add-on(s), and for the game! Top Quote |
tothxa |
Posted at: 2023-02-28, 17:45
Hi Zifn, and welcome to the forum!
The changes to allow add-ons to change campaign text size were recently merged in the development version, so the theme add-on could get a new variant for that, adding the new If you're using the stable version, then you can edit Top Quote |
tothxa |
Posted at: 2023-02-28, 22:49
I created an updated/extended version of @arch_stanton's add-on for current development versions. I'm afraid to upload it to the server though, because it crashes v1.1 if you try to install and enable it. Unfortunately the minimum Widelands version specified by the add-on is ignored by the game… ONLY FOR CURRENT DEVELOPMENT VERSIONS But I attach Edited: 2023-03-01, 11:05
Top Quote |