Topic: modal message_box
kaputtnik![]() Topic Opener |
Posted at: 2022-02-21, 13:19
The message_box has a switch There is one issue with this though: If using mixed message boxes (some without The question is now how to show that a player can do things while the window is open. Writing everytime something like "You can do this while this window is open" isn't really nice ![]() ![]() |
Nordfriese![]() |
Posted at: 2022-02-21, 14:43
Let's not confuse the terminology Hiding the button by shrinking the box sounds like a bug, but removing the OK button for non-modal boxes would be easy to do and sounds fine to me. Another idea to emphasise the difference would be to darken the screen background when a modal box is open, like we do while the Game Ending message is visible, to make it obvious that you can't click anywhere except in the storybox, ![]() ![]() |
kaputtnik![]() Topic Opener |
Posted at: 2022-02-22, 12:27
Thanks for correcting my wrong terminology. Bug report: https://github.com/widelands/widelands/issues/5277 ![]() ![]() |