Topic: Problems Building with Visual Studio
RichHolton Topic Opener |
Posted at: 2022-10-22, 22:38
I've followed the instructions at Build Widelands in Visual Studio, and have successfully built Widelands. I can run the program and it apparently works (at least getting to the main menu). But when I look at the output (in Visual Studio) I see a bunch of errors. First, a bunch of: Exception thrown at 0x00007FFE2412428C in widelands.exe: Microsoft C++ exception: LuaTableKeyError at memory location 0x000000F7E255E0B0. Then I get one Error 20 (this feature has not been implemented yet) in function AVolute::GetProductInfoT::<lambda_3920e95365a48b95dd51020986e9e351>::operator () A bunch more (a different memory location, for what it's worth) Exception thrown at 0x00007FFE2412428C in widelands.exe: Microsoft C++ exception: LuaTableKeyError at memory location 0x000000F7E255D530. When I exit, I get a bunch of Exception thrown at 0x00007FFE2412428C in widelands.exe: Microsoft C++ exception: RT::EndOfTextImpl at memory location 0x000000F7E2553440. I don't know if my environment is hosed, or what. I cloned from master this morning (October 22). Widelands says Version 1.2~git25896 (19a9418@master) Debug I'm using Visual Studio Community 2022 (64-bit) current. Microsoft Visual C++ 2022 Has anyone tried recently to build/run using Visual Studio 2022? Any suggestions? Rich Holton Top Quote |
matthiakl |
Posted at: 2022-10-24, 21:04
Hi RichHolton, this is normal, because Visual Studio prints information about every thrown exception. However, these exceptions are intended and caught and handled during execution. For example in textstream.cc:
You can investigate this in detail when you go to Debug->Windows->Exception Settings and enable break on all C++ Exceptions. Top Quote |