Topic: 'Basic outpost' - low wares start
tothxa |
Posted at: 2023-12-10, 11:47
Blockhouses are actually pretty much use- and meaningless. The sentry costs less to build as soon as you have a quarry, and you lose only a log on dismantle. The Empire can expand quicker than others because of sentries and outposts. Top Quote |
blind3rdeye Topic Opener |
Posted at: 2023-12-18, 22:08
Yes, you're right about the blockhouses / sentries. I guess my memory got mixed up with my assumptions & intuition of what I'd expect things to cost. There's probably some balance adjustments that could be made there; but that's a story for another day. Regarding the basic outpost addon, I'm intending to make one final round of changes, and after that I might not change it again for a long time. (I've been playing Widelands a lot recently, but I'm starting to sense the that wave of enthusiasm is waning.) So if anyone has tried playing it, now would be a good time for any feedback and suggestions. Here's what I've got in mind so far:
In short, here are the draft changes:
That's what I've currently got in mind; but I'm yet to hear from anyone else about balance, and I haven't done a huge amount of testing. (Games are long, and I generally like to play them to the end.) So I'd appreciate thoughts or suggestions if you have any. Top Quote |
kaparzo |
Posted at: 2023-12-21, 12:30
This Basic Post is amazing, exacly what i needed to get back into the game. Thank you! Top Quote |
blind3rdeye Topic Opener |
Posted at: 2023-12-22, 10:42
I'm pleased you like it. For me low resource starts have always been the way I prefer to play the game; and I was starting to think maybe I was the only one. (Before this I used 'struggling outpost' almost every game; but that has long time before big choices start to open up - which is why I prefer the starting condition I've made.) I'm still playing with the 'draft changes' that I posted earlier, and it's looking like I might just go with that and call it done. It's feeling kind of maybe sort of fair to me, and no one has offered me any other opinion. So maybe that's good enough. I'll sit on it for a bit longer though for a bit more testing. (I'd just upload immediately, but I don't want to make some poor admin re-verify the changes over and over again.) Today I did two ~1-hour games on Crater, one as barbarians, and one as atlanteans. I got roughly similar economic situations at the end for the two tribes... so that seems good. In neither case was I fast enough getting my army to actually win, but it was pretty close. (I didn't want to use any special anti-AI techniques because I wanted the play-test to be a more 'normal' style.) I think the +1 reed for barbarians is more impactful than the +2 ore and coal (unless you don't have easy access to iron mines or something - in which case the extra iron ore is a big deal). Previously, the reed farm was one of the first things I'd build, so that I could get the metal workshop quickly; but now the reeds feel... almost useless. I mean, reeds are still necessary for a couple of important buildings, but you barely need any of them and it's just easy to forget to build it. Sometimes I end up disassembling the reed farm and just live off the stockpile for the rest of the game. (Unlike the Frisians, for which reeds are so highly used that reed shortages can be a bottle-neck in the early game.) Anyway, I did sort of like that reeds were required to get the metal workshop, but I think if every other tribe can build their workshop immediately then the barbarians should be able to as well. Top Quote |
tothxa |
Posted at: 2023-12-23, 02:09
I guess it's OK to upload a biggish update that you want to get tested even if you're not sure it's final. I've played a game with this starting condition with Amazons from my Amazon balancing PR against a trading outpost Atlantean AI. I think it worked quite well. It's certainly quite nice that I don't have to watch out all the time for deadlocks, because there is one of each essential worker, instead of just their tools or raw materials for the tools. Top Quote |