Topic: Crashes due to building preciousness of <=0
MarkMcWire![]() Topic Opener |
Posted at: 2024-03-14, 08:13
The crash can be reproduced very easily: If the lumberjack can do more than just fell trees and harvest wood, the building that sows the other plants automatically gets a preciousness of <= 0 over the course of the game and the AI handler crashes. I tested this by letting the lumberjacks harvest cotton and reed as a test. All of my farms got a preciousness of <= 0 and the game crashed some time after the start of a new AI game. The background to the action was that I wanted to remove all farms in the base mod for my tribe and let the lumberjack harvest all the basic raw materials. This doesn't work because the game simply crashes. Obviously the AI can't handle it if another building type/worker type acts as a support in addition to the forester for lumberjack. Edited: 2024-03-14, 08:41
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |