denmanuel
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Joined: 2024-09-01, 02:13
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Version: 1.2
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Posted at: 2024-09-01, 02:57
Hello everyone! I am new to the forums. I was wanting to know if someone haves a strategy for the blue player in The Nile. I always, when playing, end in a wood shortage, thing that causes the entire economy to break.
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2513
OS: Archlinux
Version: current master
One Elder of Players
Location: Germany
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Posted at: 2024-09-01, 10:30
Hello denmanuel and welcome to the forums
Although the area where trees do grow is limited, the Nile has normally enough space for trees and wood. Some hints:
- keep the area where trees can grow (green terrain) free from buildings and roads (dismantle e.g. military buildings)
- a forester don't need to be connected to the roadnetwork, once build you can cut the road to the forester which may adds free nodes for trees
- stop the shipyard once you have some ships
- limit wood for production buildings who needs wood, or stop them
- farms do work on sandy terrains
Hopefully this helps.
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WorldSavior
Joined: 2016-10-15, 04:10
Posts: 2098
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2024-09-01, 10:49
denmanuel which tribes do you play? Atlanteans, Barbarians and Amazons need a lot of wood. Empire needs far less and Frisians even less than that.
Wanted to save the world, then I got widetracked
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mxb2001
Joined: 2019-05-20, 18:49
Posts: 278
OS: Linux
Version: 1.2
Tribe Member
Location: The land of the thirsty spider
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Posted at: 2024-09-01, 17:27
Wood grows better on "greener" land. Try reserve that for those picky vegetables. : ) IIRC Nile is mostly yellow sand though...
-- To Boldly Go Where No Man Has Gone Before
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denmanuel
Topic Opener
Joined: 2024-09-01, 02:13
Posts: 3
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Posted at: 2024-09-03, 22:52
kaputtnik wrote:
Hello denmanuel and welcome to the forums
Although the area where trees do grow is limited, the Nile has normally enough space for trees and wood. Some hints:
- keep the area where trees can grow (green terrain) free from buildings and roads (dismantle e.g. military buildings)
- a forester don't need to be connected to the roadnetwork, once build you can cut the road to the forester which may adds free nodes for trees
- stop the shipyard once you have some ships
- limit wood for production buildings who needs wood, or stop them
- farms do work on sandy terrains
Hopefully this helps.
Ok, but at the beggining, (playing as Blue) there is a great space for a Quarry to the right. Do I need to leave that place for the trees?
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2513
OS: Archlinux
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One Elder of Players
Location: Germany
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Posted at: 2024-09-04, 08:19
Ok, but at the beggining, (playing as Blue) there is a great space for a Quarry to the right. Do I need to leave that place for the trees?
It depends on the tribe you are playing.
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denmanuel
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Posted at: 2024-09-04, 22:57
kaputtnik wrote:
Ok, but at the beggining, (playing as Blue) there is a great space for a Quarry to the right. Do I need to leave that place for the trees?
It depends on the tribe you are playing.
In Empire, is needed?
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2513
OS: Archlinux
Version: current master
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Location: Germany
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Posted at: 2024-09-05, 07:50
Well, generally when playing Empire you should use Quarries where ever some rocks are.
Can you provide a save game?
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mxb2001
Joined: 2019-05-20, 18:49
Posts: 278
OS: Linux
Version: 1.2
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Location: The land of the thirsty spider
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Posted at: 2024-09-05, 17:28
Can't you overlap a forest with a quarry? As the rocks vanish the trees take their place? Just a thought.
-- To Boldly Go Where No Man Has Gone Before
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kaputtnik
Joined: 2013-02-18, 20:48
Posts: 2513
OS: Archlinux
Version: current master
One Elder of Players
Location: Germany
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Posted at: 2024-09-05, 18:17
Maybe screenshot explains better:
Using the green area just for Lumberjacks and Foresters.
Attachment:
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