Topic: OIPUN's Tidy Warehouses - thoughts
SandJ Topic Opener |
Posted at: Today 14:59
OIPUN add-on Tidy Warehouses put some thoughts into my head for further game additions. This makes things more challenging by ensuring each warehouse does not go too far above a total of 500 items. Nasty, when you have a warehouse that is accumulating large numbers of logs, for example, as all the other wares will trickle away. This is OIPUN's Add-On:
I thought "You could call that Heathrow Baggage Handlers Add-on" as putting your cases through Heathrow Airport has a similar effect. That made me think this add-on does bring an element of realism: no economy is as efficient as that in Widelands. And it also gives the potential for chance disasters. The following immediately sprang to mind. I'm sure some imaginative people could take these thoughts and turn them into add-ons. Theft by staff
A feature of the retail, airport baggage handling and courier industries: petty thieving of stock or goods by staff. Commonly called 'shrinkage'. Theft by criminals
Pirates, bandits, criminal gangs, cunning thieves - all these would target warehouses for their accumulated precious items. Spoilage
You can't keep large quantities of grain or processed foodstuffs for a long time and not expect some to go off. It also attracts vermin which will spoil goods. Plagues
A 'Plagues of Egypt' add-on? Each 'year' the lands are visited by one of a number of possible plagues. Moths that wreck cloth or fur items. Mice that eat the grain. Termites that ruin the wood. Diseases that kill workers. Pestilence that kills livestock or courier animals. Weevils in all the processed food. Damp
You can't keep metal near water without it corroding. Flooding
Would you put all your valuables in a wooden building on a coastline? With risk of flooding or spring tides? Then why use a port as a warehouse? Fire
Historically, serious fires were quite common. And with wood as a building material, warehouses and their goods went up in smoke too. Corruption
The bigger your operation, the worse corruption gets. An extension of the petty theft by staff. The more warehouses you have, the harder it is to manage, and goods go missing more and more. Civil unrest Occasionally people kick off, even in well-managed societies. Riots happen, looting occurs and buildings get destroyed. It might be triggered by too large an empire, a shortage of food, losing a castle, or just a random event (such as the current leader dies). Wastage Stuff gets dropped, damaged, misdirected. Inefficiencies in supply chains, poor planning, poor raw materials mean what you thought would turn up, doesn't. Triggers Scope and benefits It says a lot about the potential for customisation in this game that almost all the above can be implemented by tweaking stock levels. Top Quote |