Topic: Re-modelling Barbarian Buildings
kingcreole |
Posted at: 2011-08-20, 15:54
got a new atempt of the warehouse ready in ambient occolision (no colors/materials only model) okay or try harder? live is my dancefloor as long as my lag works Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-21, 20:04
First, let me draw your attention to my latest post regarding Blender 2.5x. Now :), your warehouse model does show promise. However, I would like to see it with textures and hear or see your plans for animating its build sequence. I see little people. Top Quote |
kingcreole |
Posted at: 2011-08-23, 12:48
now i got it textured
live is my dancefloor as long as my lag works Top Quote |
Nasenbaer |
Posted at: 2011-08-23, 13:41
Well... I like the model very much, BUT for me this has nothing to do with a warehouse, sorry. It looks like a small building, not like a bigger building with a lot of space for different kind of wares and people. It looks as big as the sentry (which costs 2 blackwoods - warehouse costs 3 trunks, 2 blackwood, 2 raw stones,3 buckets of grout and thatchreed) So please do not get me wrong, the building looks very promising and I like the style and everything, just I do not think that this would be an appropriate replacement for the current warehouse. Top Quote |
kingcreole |
Posted at: 2011-08-23, 14:58
I put it ingame a little bigger, i will have to shrink that door a little but i guess the size problem might be solved this way (even though the hotspot is placed terribly wrong + the correct settings for the light will have to be applied soon)
Edited: 2011-08-23, 14:59
live is my dancefloor as long as my lag works Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-23, 15:11
I'm afraid I have to agree with Peter. I hoped that somehow the texturing would give a more massive feel to it. Don't discard the model by any means! We may very well find another use for it. I REALLY like your model and your use of materials. It just looks too small for the purpose. I picture the warehouse as a larger building, maybe along the lines of the helmsmithy or even war factory. It could certainly have two floors, maybe with double doors on the upper story like a barn with a hay mow where lighter goods like thatch, linen and cloth could be stored. Peter also reminds us that people are housed in the warehouses, too. Perhaps it could be a combination with apartments on upper floors and storage facilities at ground level. Maybe something like this with larger second story windows and a thatch roof: I see little people. Top Quote |
kingcreole |
Posted at: 2011-08-23, 15:14
you mean barbarians should realy be able to build to the second level? live is my dancefloor as long as my lag works Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-23, 15:27
@kingcreole: I just saw your latest post. It does help to scale it like that, but you are right about needing to resize the door and adjust lighting. I'm still not completely satisfied with it. Maybe if you show a more prominent use of the stone and mortar and a little less use of the blackwood in the exterior walls? I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-08-23, 15:32
Yep! Especially if they are building in stone and grout. Look at headquarters. I like the contrast you've added to the materials, or is it solely from the lighting? It's definitely coming along. I see little people. Top Quote |
kingcreole |
Posted at: 2011-08-23, 15:34
only the original light settings applied ^^ live is my dancefloor as long as my lag works Top Quote |